Deathloop and Ghostwire: Tokyo Will Remain Timed-Exclusives for PS5 in Light of Xbox Acquisition
Deathloop and Ghostwire: Tokyo will still be coming to PS5 first, Xbox's Phil Spencer has confirmed.
Following this morning’s industry-shaking news that Xbox has purchased ZeniMax Media, the parent company of Bethesda Softworks, many questions immediately arose. One such question involves the publisher’s previous deals that have been put in place, notably, with Xbox’s biggest competitor. For those unaware, Bethesda titles Ghostwire: Tokyo and Deathloop each have timed exclusivity with the PS5. Would these deals continue to be honored, or would Microsoft now null them? Well, it seems we have our answer.
According to Bloomberg’s Jason Schreier, Xbox head Phil Spencer informed the publication that Microsoft will not be undoing previous deals that have been set in place. This means that, upon their respective launches in 2021, both Ghostwire: Tokyo and Deathloop will remain exclusive to the PS5 for a set period of time before later coming to other platforms.
To answer the question everyone is asking: Phil Spencer tells @dinabass that Xbox plans to honor the PS5 exclusivity commitment for Deathloop and Ghostwire: Tokyo.
Future Bethesda games will be on Xbox, PC, and “other consoles on a case by case basis.” https://t.co/Agyttr53LO
— Jason Schreier (@jasonschreier) September 21, 2020
While this is well in-line with what Microsoft has shown it would do in the past with other acquisitions, the move is still pretty funny in principle. Microsoft is now essentially going to publish games that it now rightfully owns on a competitor’s platform. In fact, I’m not sure we’ve ever seen a situation in the industry before where a first-party publisher brings its titles first to another platform. But hey, there’s a first time for everything, I guess.
Deathloop from Arkane Studios was recently delayed out of 2020 and is now set to launch at some point in the spring of 2021. As for Ghostwire: Tokyo, the project still doesn’t have a release window outside of simply “2021”, but developer Shinji Mikami has previously indicated that it’s quite an ambitious game.