Deep Silver: Homefront: The Revolution Didn’t Sell Up to Expectations; Timing of Release Was Wrong

on November 23, 2016 9:00 AM

Today, in an interview with MCV, publisher Deep Silver revealed that Homefront: The Revolution was “less of a success” than it hoped, and that it should have waited to release the shooter.

As you may remember, the shooter hit shelves earlier this in May and got critically hammered — we personally gave it a 3.5 out of 10 in our review. According to Deep Silver global brand and marketing director Paul Nicholls, Deep Silver learned some big lesson from Homefront. 

“You can see in the market at the moment, quality is absolutely king and some big IPs have struggling figures at the moment. We learnt a lot of lessons about what to do going forward. Not just the quality of the product, but when we launch as well.”

“The team at [developer] Dambuster did a fantastic job, With what the team there has done, getting the product patched and so on, the sentiment with consumers has really turned around. 

“We’re getting a lot of positive feedback compared to when we launched, so timing was probably the biggest lesson we have learnt there.”

As you may know, Homefront: The Revolution’s four-year development was pretty rocky, to the the point Dambuster addressed it by including a note at the end of the game that adressed the situation.

The game was originally a property of THQs, before it collapsed and was sold to Crytek in 2013. From there, Crytek’s own financial issues forced it to sell the IP to Deep Silver, who in turn set up a brand new studio — Dambuster — to continue development of the game. All of this perhaps is part of the reason the game shipped in such a bad state.

 /  Assignments Editor & News Editor
Tyler Fischer is the Assignments Editor and News Editor at DualShockers. He specializes in writing breaking news, managing assignments, and organization. Born and raised in New York, Tyler studies journalism and public relations at SUNY New Paltz. In his free time he enjoys playing and watching soccer, getting lost in game lore, and writing comedy scripts.