Demo Impressions: BulletStorm
The game starts you off in an empty room with gun in hand, and one way to go. As soon as you round the corner, your first two enemies are sitting there and begin shooting at you. Your entire goal in this demo is to kill anything that gets in your way, and reach the end. How you do that is up to you, and the myriad of options available is just insanely awesome. Your first enemy is sitting behind a small chest high wall; how do you kill him? You’ve got a machine gun, a pistol, flachette launcher, and an energy whip; all which can use a charged up overpowered version and combined together, along with your trusty boot and the environment.
Each time I’ve gone through the demo I’ve killed these first two people in a different way, and I still don’t think I’ve exercised every option. Walk up and kick him, mow him down, pistol headshot, pull him towards you with the whip and kick him away, wrap the grenade flachette around him and kick him towards the other guy, slide kick him in the junk…and this is the FIRST ENEMY.
You’re accompanied by two teammates throughout the demo that really do little but stand by and absorb some of the bullets, but this isn’t really a bad thing because that just leaves more killing for you. It’s not that your teammates AI is bad or anything that I noticed, they just didn’t seem to do much. The enemies are fairly intelligent in their own way, and will flank you if given the opportunity. This doesn’t stop them from standing behind a wall blindly shooting at your team or rushing at you berzerker style, but they never came off as bad either. They do their job well enough.
This is a problem that plagued the first Gears of War game and got better, so maybe they’ll take note of this and tweak the sensitivity of it before the full game comes out. Even if they don’t it’s a minor annoyance at best. Upon beating the demo (that is, the one time I picked “return to main menu” instead of “retry level”) the game informed me that I had unlocked a unique whip color, boot color, PMC and character model for use in the full game, which is always cool.
I had a blast with the BulletStorm demo, and I don’t think I’m quite done with it yet. This is something I’ll be loading up quite a few times before the final release, and I have a feeling that the final product is going to spend a lot of time sitting in my disc tray. Do yourself a favor and download this right now.