Demo Impressions: NBA 2K11

By François Chang

September 27, 2010

A number of reasons may make these impressions absolutely invalid. Unlike last year’s demo, the NBA 2K11 demo has no two-player. Additionally, the demo also has no Jordan. Those are two things that people should be looking forward to the most with this year’s edition of 2K’s basketball series. All we get here is a 4-minute quarter between the Lakers and the Celtics, and you’re forced to use the Lakers. Talk about not much to work with.

As far as looks go, the game looks phenomenal. Each player looks like they do in reality, and some even have the same recognizable mannerisms. Derek Fisher plays defense the way he would in person, Ray Allen measures up his shot before his free throw just like in person, and Pau Gasol gets frustrated when missing a block exactly the same. It’s kind of creepy. However, like the titles before it, there are still jittery moments during a game. It still isn’t as fluid as it should be, but it’s pretty darn close to it.

The controls are pretty much the same compared to NBA 2K10, so there wasn’t much of a learning curve there. Conversely, it might be due to my lack of skill in basketball games, but the CPU was doing a good job of making me work for every point I scored. This could be a good indication that the developers have beefed up the difficulty with a smarter AI. I noticed that Shooting foul shots from the free throw line is identical to last year’s, and I also noticed a lot less of what I call “referee annoyances.” This is when the referee picks up the ball, and ends up running and bumping into a crowd of players. Fans of basketball games know that this eats up a lot of time.

After playing the NBA 2K11 demo, I feel that I barely got to do anything. The 4-minute quarters pass by quicker than you think, and I’m left wanting more. The demo doesn’t make me want to go out and buy the game right away, but we know that this was a poor representation of all the game really has to offer. It does, however, make me want to go out and buy Sprite and Gatorade, with all of its in-game advertising. Look forward for more coverage of NBA 2K11 and its release in the coming week.

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François Chang

Working on the DualShockers staff as both an editor and community manager since late 2009, François is absolutely no stranger to the videogame industry. He is a graduate from the City College of New York, and has his Bachelor of Arts in Public Relations and Advertising. His next step is to obtain his Master's degree at the CUNY Graduate School of Journalism. Before starting his career, François has been gaming since the age of 2 with Super Mario World, and he has never looked back since. Gaming may be his profession, but it has always been his passion.

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