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How One Small Change is Bringing Me Back in Destiny 2: Forsaken

It's been a while since I've played Destiny 2, but the game's upcoming expansion -- Destiny 2: Forsaken -- is making a change that adds some longevity.

Ah, Destiny 2 — a game which has, in many ways, taken everything great about the first Destiny and got rid of it. Exotics weapons and armor did not feel exotic, the grind beyond light level disappeared, and every time Better Devils (a Legendary hand cannon) dropped, it had the exact same roll as the previous 213 times. That last notion is precisely why I stopped playing Destiny 2, and an upcoming change in the new Taken King-esque expansion Destiny 2: Forsaken is exactly why I’m coming back.

Bungie is bringing back random weapon perk rolls.

Yes, it’s a small change and one that fans who didn’t play the original Destiny might not know that they would miss, but it added so much, regarding longevity, to the end-game grind. Whether you’re a fan of it or not, that’s what players — like myself — look for in a shared-world shooter with a loot-based progression system.

“Bungie is bringing back random weapon perk rolls. Yes, it’s a small change…but it added so much, regarding longevity, to the end-game grind.”

Take 2016’s The Division, for instance. Despite its shortcomings, playing the game after you had achieved the max level entailed scavenging the world and killing everything in sight to get a gun with three ideal talents for your play style. Destiny used to be the same way.

I remember playing for weeks to obtain a perfect Grasp of Malok pulse rifle. Getting that eventual god-tier roll actually made me scream with excitement. That’s because I knew when I jumped into The Crucible that people would be on the receiving end of months of work, and it would be glorious. I was even lucky enough to get a god roll on the Timur’s Lash hand cannon with Braced Frame, Triple Tap, and Luck in The Chamber. For an Xbox One player, this was my chance at a Hawkmoon Exotic before it was available on Microsoft’s console.

Later on in Destiny‘s expansions, players were able to re-roll the perks on their weapons with end-game materials (i.e., Motes of Light, Glimmer, and Weapon Parts) in order to make obtaining these ideal drops a little less RNG-based.

Sure, this creates a problem for players who have straight up bad luck. You could have theoretically played for 10,000 hours and never received the god-tier perk roll that you wanted, and that’s frustrating, but the fact of the matter is that you also would have hypothetically played the game for months after content dropped, rather than weeks.

Destiny 2 got rid of all of this by having every weapon drop have pre-set perks. Every named gun was identical to one another, and that made the grind for loot much shorter. I had collected every weapon available before The Curse of Osiris came out, and I spent a lot of time in the new Tower kicking around the anti-gravity soccer ball.

Now that Destiny 2: Forsaken, an expansion which seems to be mimicking The Taken King in its ability to reinvigorate the player base with a “Year 2” of new content, is reinstating random perk rolls I’ll have a reason to keep playing long after I reach the maximum light level.

Destiny 2: Forsaken is releasing on September 4 for PC, Xbox One, and PS4. You can read more about it, including all the upcoming changes, here. You can also check out our review of Destiny 2. If you don’t already own it, you can find Destiny 2 over on Amazon.

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Noah Buttner

Noah Buttner is a staff writer at Dualshockers. He specializes in textual and visual analysis and is based in New York, where he recently obtained a degree in Journalism from Stony Brook University.

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