Destiny 2 Director Luke Smith Shares New Details on Game; Trials, Nightfalls, and Raids Available to All Players
During today's broadcast lifting the curtain on Destiny 2, game director Luke Smith shared a few new insights into the creation of the game.
Among the titles coming later this year, Destiny 2 is one of the most highly-anticipated of the blockbusters arriving this fall, with game director Luke Smith sharing some more tidbits on what to expect from the massive new sequel.
During today’s gameplay reveal for Destiny 2, Smith shared a variety of new bits of information about the upcoming sequel and how it will build on the foundations of the first game, while refining some of the feedback players had from the original.
Smith stated during the presentation that several of the factors that the team at Bungie are looking to factor into the “vision” of the game are three main things: “a world that pulls you in, amazing things to do, and always someone to play with.”
Specifically, those factors seek to improve on the new content that will flesh out the game’s universe and lore with new and interesting stories and characters to interact with, along with missions and more to keep players engaged inside of the world. As far as “always someone to play with” goes, Bungie is looking to make Destiny 2 accessible to all players, new and old, including how trials, the Nightfall, and the raids will finally be available to all players.”
Smith also added that “Destiny 2‘s vision boils down to this really simple statement: it’s a world I want to be in,” in which he and the rest of the team at Bungie are looking to expand on what was built with the first title in this new game.
Destiny 2 will be released on September 8th for PS4 and Xbox One. A PC version has also been announced, but no specific release date has been confirmed yet.