Another week means another Destiny update, as Bungie confirms the release of a brand new hotfix patch for both Destiny 1 and 2 on Tuesday, June 14.

This means that the Destiny 1 and 2 servers will undergo background maintenance for the majority of today, whilst players will be removed from all activities for a total of 45 minutes. Hotfix 4.1.0.3 will be deployed during this time, which includes another set of bug fixes and improvements.

If you're eager to find out what's new in the June 14 Destiny 1 and 2 updates, here's the official server maintenance schedule and patch notes.

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Destiny 2 Server Status & Maintenance Schedule For June 14

As confirmed via the official Bungie Help Twitter account, both Destiny 1 and 2 will be brought offline for a short period of time on June 14th in order to deploy hotfix update 4.1.0.3 for both titles.

Background maintenance will begin at 8AM PT / 11AM ET / 4PM BST. During this time, players won’t have any issues logging into Destiny 1 or 2, but they will then be removed from all activities at 9:15AM PT / 12:15PM ET / 5:15PM BST.

Servers will then be brought offline for a total of 45 minutes, meaning players will be able to log back in and play at 10AM PT / 1PM ET / 6PM BST. Following the completion of today’s maintenance, patch 4.1.0.3 will be deployed on all supported platforms and will be a mandatory download if you want to continue playing Destiny 1 or Destiny 2.

The developers have also confirmed that background maintenance will continue for a further four hours. However, this shouldn't affect players as both titles will still be playable. Players may however experience unexpected connectivity issues.

Full patch notes for the latest Destiny 2 update on June 14 can be found further down this article.

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Destiny 2 Hotfix Update 4.1.0.3 Patch Notes

Below you will find the official patch notes for the June 14 Destiny 2 update, which brings the game to version 4.1.0.3.

Activities  

RAIDS AND DUNGEONS:  

  • Moving forward, Grasp of Avarice dungeon will only drop a Pinnacle reward upon completion when it is the featured dungeon of the week. 
    • Encounter completions during non-featured weeks have a chance to drop a Powerful reward.  
    • You can learn more about the new rotator system in the previous TWAB here.  
  • Vault of Glass: Fixed an issue where a Titan’s Solar Throwing Hammer could interrupt boss attacks from the Templar.  
  • Fixed an issue where Sunspots could break immune shields in Vault of Glass, Garden of Salvation, and Vow of the Disciple.  

DERELICT LEVIATHAN:  

  • Sever: Fixed an issue where players could not teleport all out of Shame and Reconciliation Sever activities after the boss is defeated.  
    • Look. Sever is supposed to be emotional but that doesn’t mean we meant to trap you there, OK? We’ll call it bonding.  
  • Nightmare Containment: Fixed an issue where The Machinist refused to rocket and stomp players when he was supposed to, so we gave him a stern talking-to and now he’s back to usual shenanigans.  
    • The Machinist will now periodically shoot a blaze of rockets at players and stomp when they get too close.  

TRIALS OF OSIRIS: 

  • Fixed an issue where players were not appropriately matched based on win count in Trials of Osiris. 
    • With this issue fixed, the Flawless pool and Flawless pool loot will once again be enabled on Sundays at 10 AM Pacific. 

Gameplay and Investment  

WEAPONS:  

  • Well Rounded perk will no longer trigger when a player cancels a charged grenade.