A brand new Destiny 2 update is set to arrive later today (December 7), but will, unfortunately, come with a short amount of server downtime as Bungie prepares for the release of the mid-season update.

Today also marks the release of Bungie's 30th Anniversary, which means some big things are on the way for Destiny 2 fans. As patch 3.4.0 will launch the mid-season update, changes are set to arrive to Shotguns, Linear Fusion Rifles, Caster Swords, Bows, and plenty more.

Whilst the Destiny 2 servers are offline for maintenance on December 7, make sure to check out the 3.4.0 patch notes further down this article to find out all of the changes included in today's mid-season update.

  • READ MORE: Destiny 2: Bungie 30th Anniversary Pack Release Date and Time

Destiny 2 Server Maintenance Schedule (December 7)

As mentioned previously, the Destiny 2 servers will be taken offline briefly today in order to prepare for the release of patch 3.4.0.

Maintenance will begin at 8AM PT / 11AM ET / 4PM GMT, but players will not be removed from Destiny 2 until 8:45AM PT / 11:45AM ET / 4:45PM GMT. Servers will then be offline for 15 minutes and players will be able to log back in at 9AM PT / 12PM ET / 5PM GMT.

Backend maintenance will continue for a further hour after Destiny 2 comes back online, so players may experience some connectivity issues. Players will also be required to download patch 3.4.0 before they can log back into Destiny 2.

  • READ MORE: Apex Legends Update 1.84 Event Patch Notes Today (December 7)

Destiny 2 - 3.4.0 Patch Notes

Below you will find some of the most important parts of the Destiny 2 3.4.0 update which was deployed on December 7. Unfortunately, the patch notes are incredibly long, so full details can be found on the Bungie website.

ACTIVITIES  

CRUCIBLE 

  • Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets. 
  • Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials. 
  • Trials passages now display a warning message if the player account owns a seven-win ticket. 
  • Added Third Person Camera Restricted tooltip and load screen hint to Trials, Elimination, and Showdown. 
  • Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists. 
  • Removed Anomaly and The Dead Cliffs from Momentum Control rotation. 
  • Fixed missing string for Legendary Valor Triumph and corrected number of times that it requires reaching the Crucible Rank of "Legend." 
  • Crucible bounties for zone capture now apply to all Crucible modes.  
  • Rusted Lands: Fixed an issue where dynamic objects, like barrels or bricks with physics and hive exploding objects, were missing from this map. 

LOST SECTORS 

  • Improvements: 
    • Adjusted the music in Legend and Master Lost Sectors to scale as lives and time begin to run out. 
    • The "Darkness Zone" tendrils and sound will now play when players run out of revives in Legend and Master Lost Sectors, and in Grandmaster Nightfalls. 
    • Players will now see a "No Revives Remaining" warning when out of revives in Legend and Master Lost Sectors, or in Grandmaster Nightfalls. 
    • Players will no longer see "Revives: +0" when defeating Champions after the time limits have passed in Legend and Master Lost Sectors, or in Grandmaster Nightfalls. 
  • Fixes:  
    • Fixed an issue where the post-game completion screen for Legend and Master Lost Sectors didn’t show any stats. 
    • The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotics gear, in line with the other Lost Sectors' reward rotation. 
    • Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap that allowed players to go outside of the Lost Sector. This Lost Sector will enter active rotation again in a future season.  
    • Added an energy barrier to the Scavenger's Den Lost Sector on EDZ, when playing on Legend or Master difficulty, to prevent skipping most of the encounters in the Lost Sector. This Lost Sector will enter active rotation again in a future season.  

STRIKES 

  • The Corrupted: 
    • To reduce the overall length of the strike and make it less painful after hard wipes in the elevator encounter, we have removed the Taken combatants in the dark Ascendant Plane hallway leading up to the elevator. 
    • If a fireteam hard wipes during the final phase of the boss fight in the Ascendant Realm, when they respawn, the portal to the Ascendant Realm will take them straight to Phase 2, instead of making them replay the platforming section between Phase 1 and Phase 2. 
    • When a fireteam arrives at the platforming area before the boss fight in The Adytum, any fireteam members or Ghosts left behind in earlier parts of the strike will now be teleported forward to join their fireteam. 
    • When players begin the elevator encounter, any straggler players or their Ghosts will be pulled forward to join their fireteam. 
    • Fixed an issue where Sedia's shields would regenerate faster than expected on Nightfall difficulties. Her shields now regenerate based on health threshold in Nightfalls, just like they do in Direct Launch or the Vanguard playlist. 
    • The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction. 
    • Fixed an issue that was preventing the combatants from walking to part of the right-side area during the first half of the boss-fight. Psions should now spread out a little bit more on that right platform. 
    • Fixed an issue where a Taken Acolyte would spawn  within the floating platform area before the boss fight, and immediately fall to its death before ever really getting to live. 
    • Fixed an issue where, in certain conditions, the relic would despawn and never respawn during the boss phase. 
    • Fixed a cosmetic issue where the relic spawners during the boss phase would spin before the relic was spawned. 
  • The Inverted Spire:  
    • Fixed an issue where a player’s Ghost would appear too far back in the strike upon death near the drill area. The Ghosts now appear at set safe locations in the drill area. 
  • The Scarlet Keep:  
  • Fixed an issue where the crystal to continue the strike would be permanently invincible if players got to the wizard at the first stop of the elevator and killed it before the crystal could spawn. 
  • Strikes: Fixed an issue where the catchup version of Grandmaster Hollowed Lair had different modifiers than the weekly featured version. 

FREEROAM 

  • Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn't be there. 

RAIDS 

  • Fixed an issue in the Last Wish raid that for some fireteams caused the final encounter to not start properly, causing unavoidable failure. 
    • Queenswalk Escape: When players picked up Riven’s Heart, there was an issue where the encounter wouldn’t start, resulting in no enemies spawning and immediate teleportation into the inside of the Heart. 

UI/UX  

TEXT CHAT 

  • Players on Xbox, PlayStation, and Stadia platforms can now opt into seeing text chat messages within various chat channels. 
    • Updated terminology for text chat settings on these platforms to reflect functionality available. 
  • Expanded Whisper chat settings for all platforms. 
    • Added increased granularity to filter who may send you Whisper chat messages. 
  • Added the option to remap the "Show / Hide Text Chat" button on PC. 
  • This is mapped to the L key by default but the option to remap this was not exposed. 
  • Settings > Text Chat > Keybindings > UI > CUI option was removed for binding a keyboard button to Show / Hide Text Chat. 
  • Fixed an issue that was preventing use of Korean IME input on Windows. 

STASIS VENDOR 

  • Fixed an issue where Stasis Aspect quests were not consistently shown on the Stasis vendor until after the player has acquired their second Stasis Aspect.
    • Additional text has been added to locked quests describing how to unlock each, respectively.

STASIS SUBCLASS SCREEN 

  • Fixed various issues where the pips for Aspects and Fragments would sometimes show an inaccurate counter. 
    • The pips counter displays based on the page of the socket trays last inspected. 
    • The pips under the socket slots display counts the empty socket. 
    • In the Stasis subclass screen, the number of pips for aspects and fragments is one less than the total. 

BOOTFLOW 

  • Cross Save Information Screen 
    • Updated the visuals for the Cross Save screen to align with the style of the Cross Play screen introduced with the launch of Cross Play in Season 15. 
  • Windows Store Settings Screen 
    • Updated the Settings screen to allow new players on Windows Store to set text chat preferences to match those available to new players on Steam.

ROSTER 

  • Fixed an issue on PC platforms where players could experience FPS drops in various situations where the Roster was updating more often than intended. 
    • The largest FPS drops were seen in the Roster, Tower, and while in Orbit. 
  • Fixed an issue where max-length Bungie Names could wrap onto a second line and obscure other UI elements in some Roster tooltips. 
  • Reduced the width of the friction area on the Social Preferences tab when using a controller. 
  • Fixed an issue where Roster contacts could appear as blank entries while waiting for all relevant data to load before showing any content. 
  • Updated the icon for Social Preferences set to "Public" to distinguish the setting from the "Joinable Fireteam" icon to avoid confusion. 
  • Fixed an issue where a player could appear Offline but also showed as joinable in some cases. 
  • Fixed an issue where players may not receive an error notification if they accept a fireteam invite but fail to join successfully. 
    • Sending a fireteam Invite then setting Social Preferences to Closed will result in no error message pop-up when a player accepts the fireteam invite. 
  • Fixed an issue where the "Invite to Fireteam" button was hidden if the local fireteam privacy was set to "Closed." 
  • Fixed an issue where pending invites from offline players could show a circle icon when the platform is unknown. 
  • Fixed an issue where blocked players did not consistently appear with a blocked icon on Roster screens. 
  • Fixed an issue on Steam where some platform icons could default to a generic platform icon, most notably with Steam not showing a PlayStation player’s icon. 
  • Updated text on Windows Store for various tooltips where terminology was overly generic. 

GAMEPLAY  

ARMOR 

  • FROST-EE5 
    • In PvP game modes, ability-energy gain is no longer generative with other energy-regeneration boosts. 
  • Heart of Inmost Light 
    • Using abilities more consistently now stacks the empowerment buff. 
    • Buff text now displays which ability is empowered and how many stacks of empowerment it has. 
    • In PvP game modes, reduced buff duration and ability-regeneration rate by ~50%. 
  • Contraverse Hold 
    • Ability-regeneration boost now always lasts for 1.4s. 
      • Previously, the boost would range between 1s and 4s. 
      • Previous average duration was 1.35s due to weighting. 
    • In PvP game modes, reduced grenade-energy gain by 50%. 
  • Doomfang Pauldrons 
    • In PvP game modes, reduced Super-energy gain by 50%. 
  • Shinobu's Vow 
    • In PvP game modes, reduced grenade-energy gain per hit by 66%. 
  • Chromatic Fire now works with Stasis subclasses as intended. 
  • Crown of Tempests 
    • In PvP game modes, reduced energy-regeneration boost duration from 7s to 4s. 
  • The Stag 
    • In PvP game modes, reduced class-ability energy gain by 50%. 
  • Icefall Mantle 
    • Stasis overshield can now be cancelled by pressing the class-ability input again. 
  • Dunemarchers 
  • Once a player is hit by a Dunemarchers lightning chain, they cannot be hit again by Dunemarchers for 2s. 
  • Dunemarchers lightning now only chains on targets that are alive. 
  • Armor Mods 
    • Can now be applied instantaneously with a button press. Removed all Glimmer costs for socketing armor mods. 
  • Melee Kickstart 
  • In PvP game modes, reduced melee-energy gain by 50%. 
  • Grenade Kickstart 
    • In PvP game modes, reduced grenade-energy gain by 50%. 
  • Utility Kickstart 
    • In PvP game modes, reduced class-ability-energy gain by 50%. 
  • Bolstering Detonation 
    • In PvP game modes, reduced class-ability-energy gain by 50%. 
  • Focusing Strike 
    • In PvP game modes, reduced class-ability-energy gain by 50%. 
  • Perpetuation 
    • In PvP game modes, reduced class-ability-energy gain by ~25%. 
    • Change varies slightly based on how many copies of the mod you have equipped. 
  • Bomber 
    • In PvP game modes, reduced grenade-energy gain by ~45%. 
  • Outreach 
    • In PvP game modes, reduced melee-energy gain by ~45%. 
  • Dynamo 
    • In PvP game modes, reduced super-energy gain by ~45%. 
  • Distribution 
    • In PvP game modes, reduced energy gain by ~45%. 
  • Momentum Transfer 
    • In PvP game modes, reduced melee-energy gain by 50%. 
  • Impact Induction 
    • In PvP game modes, reduced grenade-energy gain by 50%. 

WEAPONS

Archetypes 

  • Shotgun 
    • Reduced Slug Shotgun PvE damage bonus from 30% to 20%. 
    • Gave Pellet Shotguns a 10% PvE damage bonus. 
  • Linear Fusion Rifle 
    • Increased PvE damage by 10%. 
  • Caster Sword 
    • Reduced Heavy attack ammo cost from 8 to 5. 
  • Bows 
    • Increased damage vs minors by ~10%. 
  • Sidearms 
  • Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate). 

Exotics 

  • Vex Mythoclast 
  • Reduced Aim Assist stat by 25. 
  • Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05. 
  • Now requires three player kills for full Overcharge instead of two. 
  • Fighting Lion 
  • Removed the multi-hit requirement (i.e. dealing any damage will grant the buff). 
  • Increased the buff to the reload stat from +50 to +70. 
  • Reload will still be slow if you miss, but if you land any damage Fighting Lion will reload faster than it did before the nerf. 
  • Increased the buff duration to 7s. 
  • Arbalest 
    • Now has intrinsic anti-barrier. 
  • Sleeper Simulant 
    • Increased magazine size from 3 to 4, increased PvE damage by 6%. 
  • Suros Regime 
    • Dual Speed Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom., 
  • Cryosthesia 77K 
    • Removed "variable trigger" completely, now fires on trigger press instead of release (this will make it feel much more responsive)., 
  • Charged shot moved to special reload. Getting a kill with the Sidearm enables access to the special reload. 
  • Once the charged shot is fired, the weapon reverts to standard Sidearm fire. 
    • This does NOT cost your entire magazine., 
  • Charged shot now deals an AOE which freezes AI and slows players (direct hits still freeze)., 
  • Leviathan's Breath 
    • The catalyst now grants the Archer's Tempo perk in addition to its other effects. 
  • Whisper of the Worm 
  • Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s. 
  • White Nail magazine refill changed, was three from inventory now pulls two from inventory, one from thin air. 
  • Increased damage in PvE by 10%. 
  • D.A.R.C.I. 
  • Reduced flinch, recoil, and bloom by 50% while Personal Assistant is active. 
  • Personal Assistant now has a 1s delay before deactivating when off target (was instant). 
  • Increase damage in PvE by 20%. 
  • Malfeasance 
    • Increased explosion damage by 50%. 
  • Dead Man's Tale 
    • Improved consistency in hip fire with the catalyst: increased reticle friction falloff distance, less recoil, improved accuracy. 
  • Heir Apparent catalyst 
  • Reduced damage resistance against players from 75% to 25%. 
  • Lorentz Driver: 
    • Telemetry patterns no longer reward ability energy. 

Perks 

  • Adrenaline Junkie 
    • Kills can add single damage stacks or extend existing ones. 
    • Grenade kills boost the stacks immediately to x5. 
    • Lowered the duration to compensate for weapon activation. 
  • Vorpal Weapon 
  • Now 10% on Heavy weapons, 15% on Special, 20% on Primary, whereas it used to be 15% across the board.  
  • No change to damage vs players in Super. 
  • Whirlwind Blade 
  • Increased number of stacks needed to hit maximum damage from five to ten. 
  • Pulse Monitor 
  • Changed health threshold from 90% health, any shield to any health, 30% shield. 

Mods 

  • Quick Access Sling 
    • Functionality changed: 
      • Was: +100 handling, 0.9 ready/stow/aim down sights time for 0.4s after running out of ammo. 
      • Now: 0.9 ready/stow time all the time. 
    • This change also applies to the "Swap Mag" perk, as they use the same perk behind the scenes. 
  • Full Auto Retrofit weapon mod 
    • Added a "Full Auto Retrofit" weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles. 
    • This is unlocked by default for all players. 

Fixes 

  • Restored missing flavor text to reissued Dungeon weapons. 
  • Fixed an issue where Telesto's bolts would sometimes persist after detonating, allowing them to detonate again. This is the last we will be hearing about Telesto for sure.  
  • Fixed an issue where the Hothead Rocket Launcher had no UI tell for a target lock when it has the "tracking module" perk. 
  • Fixed an issue where the Dreaded Venture and Bite of the Fox Sniper Rifles muzzle flashes were obscuring more of the screen than intended. 
  • Fixed an issue where Ager's Scepter's empowered mode wouldn't deactivate when tethered. 
  • Fixed an issue where, after using their Super, a player could keep using Ager's Scepter's special reload indefinitely. 
  • Fixed an issue where the Uzume RR4 Sniper Rifle scope would flash white when firing. 
  • Fixed an issue where Vulpecula would show incorrect up/down arrows when comparing magazine perks. 
  • Adjusted the scope settings for D.A.R.C.I.'s "Mind Of Its Own" ornament so that its flinch and recoil behavior match that of D.A.R.C.I. and its other ornaments.