Destiny’s Crucible Control Mode is set to return for Destiny 2 — but it won’t quite look or play the same.
Speaking to IGN, developer Bungie revealed that matches will now begin with each team controlling one of the three control points from the start of the match, rather then each team starting with no control points. In the first Destiny this often lead to half the team (if you had a team that knew what it was doing — so very rarely) capturing either point A or C (depending where your team started on the map) and the other half bum-rushing for point B hoping to take it first and gain a significant advantage.
The other change is coming in regards to how you capture points. In the first game if you were capturing another team’s point you had to un-capture it first to make it neutral and then capture it again for your team. This simply led to the process of capturing taking longer than it probably needed to. However, for Destiny 2 capturing points no longer requires this un-capture period.
According to Bungie all of these changes stem from the developer wanting to speed up play and simplify it for Destiny 2’s new four vs. four player cap.
Lastly there is a minor visual change that should also yield a small gameplay and tactics change as well. With the sequel, each player’s status is now displayed via the top of the screen, so it’s easier to see which players on your team and the opposing team arr alive, dead, or ready to unleash a Super.
Destiny 2 is poised to release on PS4 and Xbox One on September 6th, and on PC on October 24th. But before that happens — the game will receive an Open Beta on July 18th and 19th.
In other recent and related news, a new Destiny 2 PS4 Pro bundle has been revealed, ushering in the first special edition PS4 Pro.