From what we heard and saw about Destiny, the game seems to be very story-driven, much to my delight, and today Bungie’s Co-founder and Design Director Jason Jones gave us more information about that story’s ending during an interview on Game Informer:
The answer’s yes, and we think that that’s really important. I’m laughing just because the number of man months of really smart people that we burned to light the way for the game, talking about this exact thing is almost countless. The answer we come to is yes, it’s absolutely important to set you off on some mission that you feel as if you’ve accomplished at the end. We have to have that. I think the spin or the difference is that it is our job that by the time you get to that climax it will feel good. I won’t say our job, it’s our hope and it’s our mission that by the time you get to that conflict, that climax, which hopefully will be very satisfying, that instead of thinking you’re done playing, “Now I’m going to finish,” that you already have a head so full of other things that you can do in the world that it almost feels like, how can you get that thing out of the way so you get on with the rest of the game? We think that’s like walking this line down what action gamers expect and hope for and want. It’s just our desire to tell a story that has some closure and things happen, and our desire to build a world that’s fun to be in for week after week.
Those that are less interested in the story, but prefer competitive online gameplay, will be happy to hear that Bungie isn’t planning to abandon them:
Certainly, competitive multiplayer hasn’t gotten any less important to us. We still love that. What I have found is that the people who really loved our games the most are the people who sample the whole experience, the people who loved competitive gaming and understood and played the campaign. What we’re going to do our best to do, again without forcing because I think that would be the wrong thing to do – we’re going to get this unified progression. I think that’s so powerful if we can get you to do this. We’re going to make the competitive game and the solo or cooperative game, or the game where you fight AI versus the game where you fight people, to make both of those viable paths for improving your character and getting new stuff to make your character better. We would very much like it if people got immersed in the story, got distracted by the competitive game, came back to the story, realized there were other cooperative activities that could be played, and just bounce back and forth between a bunch of different things that Destiny has to offer.
But we realize some people are going to come, dip their toes in the story and play competitive and we absolutely want to be there for those people, because I’m that person sometimes. The competitive game has a simplicity that’s really wonderful. We try to bring a lot of that to the cooperative game. Sometimes you do just want to have you and the other guy and see who’s going to win over and over again for six hours in a row for three weeks in a row. And that’s fine. We’re not going to take that away. We’re going to do the best we can with unified progression to make sure that every time you play, competitive or cooperative if that’s your thing, you’re getting tempted by these other activities, because I think people who enjoy the game, both the character and the world, are really going to enjoy taking that character into other activities.
That seems to be a sound strategy, and quite similar to what offered by most MMORPGs, on which you can just jump between different activities, whether PvP or PvE, without much effort and almost seamlessly.
It’ll be definitely interesting to see if Bungie will be successful with this kind of implementation during the beta coming this summer.