The developers at Dice discuss the ins and outs of their newest engine, Frostbite 3, and how it powers Battlefield 4. Battlefield 4 will be released on October 29th in North America for PC, PS3, Xbox 360, PS4 and Xbox One.
With Battlefield 4, one unified program will allow you to generate content that can be shared between and played on a mobile phone, PC or console. Environments are far more detailed now–for example, trees realistically sway in the wind and react to explosions that take place nearby and clouds pass overhead at a more natural pace.
Levels in-game change drastically depending on the damage dealt (chunks of debris falling, buildings collapsing, etc.) and during multiplayer in water stages, players will all see the same wave at the same time in the same consistent area. Another area of considerable improvement is how a character looks in game. Their expressions, and especially their eyes, are articulated very well with natural movement and realistic lighting on the irises. My interest is officially peaked–looking forward to seeing how well this engine will impact actual gameplay in Battlefield 4.