While at PAX East 2019, Crystal Dynamics' Head of Studio Scot Amos discusses DLC characters Marvel's Avengers and how they won't be reskins of preexisting characters.

"We want it to feel like, I won't mention a name, but this hero feels like...'Ah that's the dream that I want for that character,'" says Amos. "Becuase if it starts feeling like reskins, that's no fun. But the idea of having tons of skills and their own unique heroics and their own storylines. Because remember [new heroes] come with storylines for what they're doing in this world. So we need to make sure each hero feels unique as each hero, even the ones that add on past launch."

Amos also mentions how the team doesn't think of each character as a character class. Additionally, while Amos didn't mention specific DLC characters, he points out how they want each additional character to feel unique and not share movesets with other characters.

"We want to make sure it feels like, 'Wow this is who this character should play like.' So it's not like, 'Oh this is just a reskinned version of X, Y, and Z,'" Amos continues. "That wouldn't be fun for us."

Marvel's Avengers launches on May 15, 2020 on PlayStation 4, Xbox One, and PC. The game is available for preorder on Amazon. Additionally, it'll come to Google Stadia at a later date. If you're interested in the game, you can check out 18 minutes of gameplay below.