Game Updates

Diablo Immortal Season 2 Update Patch Notes & Release Time

A new Battle Pass with 40 tiers of rewards as well as new playable content arriving with Season 2.

July 7, 2022

Diablo Immortal receives its first post-launch content update today, as Season 2 arrives with a new Battle Pass, a new Raid, and tons of fixes.

Blizzard officially unveiled the upcoming content to Diablo Immortal, the latest game in the series, earlier today. The Season 2 update goes live on July 7 at 3 am server time. Once it’s online, you will have access to a new Helliquary raid boss as well as a new weekend event coming out on July 15.

Moreover, Diablo Immortal Season 2 update has brought some balance changes for Wizard and Monk, followed by dozens of bug fixes for gameplay, UI, NPCs, Battlegrounds, and some other in-game mechanics.

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Down below, you can check out the full patch notes for the Diablo Immortals Season 2 update:

Season Two Battle Pass: Bloodsworn

  • Bloodsworn Battle Pass is host to 40 ranks-worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.
  • The Season Two Battle Pass only runs until August 4 at 3 am server time.

New Helliquary Raid Boss: Vitaath The Shivering Death

  • Assemble your group of battle-ready adventurers, visit Rayek’s Helliquary in Westmarch, and bring an end to Vitaath’s ice age of terror – glory and rewards await you upon success!

Hungering Moon Weekend Event

  • Fulfilling the moon’s demands will earn you Moonslivers, which can be traded for Blessings. After acquiring seven Blessings you will have curried enough goodwill with the moon to trade these in for a random reward.
  • The event will be available from July 15 at 3 am until July 18 at 3 am server time.

Balance Changes

Wizard

  • Arcane Wind
    • Damage increased from 54, 72(fully charged) to 60, 80(fully charged)
    • Range increased from 3.3, 5.5(fully charged) to 4.5, 6.5(fully charged)
  • Arcane Wind Legendary: Syldra’s Fang
    • Damage increased from 57.6 to 60
    • Range increased from 5.5 to 6.5
  • Lightning Nova (also affects Legendary affixes):
    • Damage increased from 25.2 to 34.7
    • Multi-hit Damage increased from 70% to 75%

Monk

  • Exploding Palm
    • Damage (non-Explosion) increased from 17.5 to 25
    • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
  • Exploding Palm Legendary: Scolding Storm
    • Damage (non-Explosion) increased from 17.5 to 25
    • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
  • Exploding Palm Legendary: Path of the Present
    • Damage (non-Explosion) increased from 19.32 to 25
  • Exploding Palm Legendary: Reaching Rebuke
    • Damage (non-Explosion) increased from 19.8 to 25

Bug Fixes

Gameplay

  • Adjusted monster spawn logic to reduce the effectiveness of standing in one place in the Library of Zoltun Kulle and Mount Zavain to farm the same spawn point repeatedly.
  • Adjusted the way auto-targeting will work after a player casts the same skill over a sustained duration.
  • Updated the ability description of Chip of Stoned Flesh from “Each time you cause an enemy loss of control” to “Each time you cause an enemy total loss of control” to clarify which effects cause the gem to proc.
  • Fixed an issue where some class abilities would not play audio.
  • Fixed an issue that would cause Resonance and Combat Rating to display as 0.
  • Fixed an issue that caused some doorways to block bosses and other large monsters.
  • Fixed an issue that would cause crests to be deducted from disconnected party members after an Elder Rift was cancelled.
  • Fixed an Armory interaction issue with items from the Warband Stash.
  • Fixed multiple issues that would cause characters to fall through the world.
  • Fixed an issue that would allow players to enter a Challenge Rift ahead of party members who have higher latency.
  • Fixed an issue that caused Resonance to increase when swapping gems through the Stash.
  • Upgrade materials and Dawning Echoes will now be properly returned to players after destroying the upgraded or Awakened item.
  • Removed the Paragon Level requirements for some quests.
  • Fixed an issue where Chests of Glory were not shared with all party members.
  • Fixed an issue that prevented players from using Primary Attack after being interrupted by enemies.
  • Experience Globes will now drop in a smaller radius after killing a monster.

Cycle of Strife

  • Fixed an issue with some Shadow Contracts that would immediately fail upon entering the quest zone.
  • The Immortal Overthrow buff will now clear upon entering a Challenge Rift.
  • Fixed an issue that would cause the Immortal to knock players out of the arena during Shadow War.
  • Fixed an issue that prevented claiming Shadow Contract rewards.
  • Fixed an issue that would cause players to become stuck during some Shadow Contract missions.
  • Fixed an issue that would prevent the Corvus Expedition from completing.
  • If a Dark Clan leader has not selected a Dark Clan objective, one will automatically be selected on Saturdays.

Battlegrounds

  • Adjusted the Battleground preparation UI so that players are properly randomized between attack and defense. Previously, players could determine if they were attacking or defending based on this UI.
  • Fixed an issue that would cause players to be put back into queue after entering a Battleground.
  • Added a mechanism to prevent players from attacking the Ancient Heart before Phase three has begun.

NPC

  • Fixed an issue that would cause Lieutenant Ralvar to become stuck.
  • Fixed an issue where some quest NPCs may not be interactable after a cutscene.
  • Fixed an issue that caused The Unspoken NPC to be invisible to players.

UI

  • Fixed an issue that would cause the HUD to become invisible after triggering the Cycle’s End cutscene.
  • Fixed an issue that would cause Clan information to be bugged during the end of the Cycle.
  • Added an exit button in the Domain of Horror.
  • Fixed an issue that prevented Clan invitations.
  • Fixed an issue that would cause the Quest Tracker to fill with blank entries after exiting the Path of Blood.
  • Fixed an issue where some UI modals could not be dismissed.
  • Server recommendations will now be based on language selection.
  • Fixed an issue that prevented players from opening the Battle Pass.

Visual

  • Fixed camera issues that would occur while fighting Lassal the Flame-Spun.
  • Fixed an issue that would cause a black screen when teleporting after upgrading Legendary Gems.

Server

  • Fixed an issue where players might get stuck connecting to Battle.net when interacting with the EULA.
Game Updates
Mehrdad Khayyat

Mehrdad (He/Him) is a Senior Staff Writer at DualShockers. He started writing about video games when he was a high-school student. He's probably one of those rare Rainbow Six Siege fans that have the game installed and updated on every available platform.

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