Battlefield V’s Grand Operations Will Be Available at Launch [UPDATED]

Battlefield V’s Grand Operations Will Be Available at Launch [UPDATED]

Even though it won't be there on day one, DICE promises that the first Grand Operation for Battlefield V will arrive shortly after launch.

Update: DICE updated the original blog post mentioning that the information it included was outdated, and Grand Operations will actually be available at launch.

The original article can be found below.

In a new blog post, DICE has revealed that Battlefield V‘s new Grand Operations mode will not be available on the game’s launch date of October 19.

The blog post stated that the first of many Grand Operations that DICE has planned for Battlefield V will arrive “shortly after launch.” The full text stated the following:

Grand Operations is the ultimate multiplayer experience, designed to seamlessly showcase the maps and modes of Battlefield V. Each Grand Operation presents a powerful narrative experience inspired by historical events. Shortly after launch, you will be able to take part in the first Grand Operation. In the months that follow, you’ll continue the fight across other unseen and unplayed battlefields of World War 2.

What’s kind of weird about Grand Operations not appearing at launch is that it’s the game mode that DICE has talked about the most since revealing Battlefield V. Heck, when we played the game both last month at E3 and during its recent alpha the mode we tried out was indeed Grand Operations. It seems a bit odd to leave out the mode that DICE has been highlighting the most recently, but it could arrive mere days or a week after release — “shortly after launch” could be any amount of time.

Anyway, we’ll see if DICE offers up a more specific timeframe for Grand Operation’s arrival in Battlefield V as we continue creeping up to launch. As mentioned already, the game is due out on October 19 for PS4, Xbox One, and PC. If you wanna dig into some more Battlefield V content in the meantime, be sure to read my interview with the Creative Director of the project, Lars Gustavsson.