DirectX 12 Will Boost GPU Usage By Up to 20% According to Phil Spencer [UPDATED]
Microsoft’s Xbox Division Head Phil Spencer is speaking a panel at GDC in San Francisco on the future of gaming across Microsoft’s ecosystem, and he shared more information on the improvements DirectX 12 is going to bring to the platforms supporting it.
According to Spencer, DirectX 12 will not only improve CPU performance by up to 50% depending on how a game is developed, as previously announced, but it will also boost GPU usage by up to 20%, as revealed by tests done with Fable Legends.
That’s certainly a nice boost, and it’ll be definitely interesting to see how far it’ll manage to bring games’ visuals on Microsoft’s platforms.
Update: Due to a misunderstanding caused by an interruption in the livestream, the original article mistakenly mentioned that the 20% GPU usage improvement was on Xbox One, but Spencer actually did not explicitly mention a platform, just saying that it’s “on the same hardware.”