DirectX 12 Will Boost GPU Usage By Up to 20% According to Phil Spencer [UPDATED]

Microsoft’s Xbox Division Head Phil Spencer is speaking a panel at GDC in San Francisco on the future of gaming across Microsoft’s ecosystem, and he shared more information on the improvements DirectX 12 is going to bring to the platforms supporting it.

According to Spencer, DirectX 12 will not only improve CPU performance by up to 50% depending on how a game is developed, as previously announced, but it will also boost GPU usage by up to 20%, as revealed by tests done with Fable Legends.

That’s certainly a nice boost, and it’ll be definitely interesting to see how far it’ll manage to bring games’ visuals on Microsoft’s platforms.

Update: Due to a misunderstanding caused by an interruption in the livestream, the original article mistakenly mentioned that the 20% GPU usage improvement was on Xbox One, but Spencer actually did not explicitly mention a platform, just saying that it’s “on the same hardware.”

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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