New Dishonored 2 Patch Released on Steam

on November 30, 2016 7:34 PM

Dishonored 2‘s 1.3 patch has just been released on Steam as a beta update.

The patch makes general performance and optimization improvements, adds an option to turn off motion blur, improves mouse functionality, and fixes various problems related to the interface, options menu, and multi-monitor support. Full notes for the update can be found below.

Because the patch is still in beta, players will need to opt in if they want it right away. To do this, they’ll need to right-click Dishonored 2 in their Steam library, select Properties, then Betas, and then BetaPatch from the available drop-down menu.

Publisher Bethesda also reiterated its recommendation that players upgrade to Nvidia’s 375.95 driver, noting that it has “identified an issue with drivers 375.70 and 375.86 unique to Dishonored 2 which impacts performance.”

The game released on PC with a bevy on issues, with user reviews on Steam describing problems ranging from low or unstable frame rates to blurry graphics to mouse sensitivity issues. Though they said the game itself is fun, they advised others to stay away until Bethesda and developer Arkane Studios are able to deliver an update.

Update 1.3 notes:

Options

  • Added a setting to turn OFF Camera Motion Blur
  • Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
  • Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
  • Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”
  • Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”
  • Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
  • Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
  • Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again

Display / Monitor

  • Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
  • Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
  • Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.
  • Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
  • Set default value for Resolution Scaling Quality to “Quality”

Rendering / Performance

  • Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
  • FPS limiter set to 60 FPS by default
  • Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
  • Reduced performance impact of transparent surfaces & VFX

Mouse

  • Fixed a bug impacting mouse movement speed

Known Issues

  • Switching off the V-Sync a second time sets the FPS Limiter to 30 instead of 60 by default
  • Changing the settings from TXAA to FXAA and not applying the change sets the TXAA Sharpness to 1 instead of its previous value
  • Disconnecting and reconnecting a controller during gameplay may cause the controls to become locked
    —–>Alt-tabbing or pressing the Xbox button on the controller should return controls
  • The game crashes to desktop when loading into gameplay on a Phenom II processor
    —–>Phenom II processors are currently not supported
  • Adaptive Resolution can get stuck at -1 when restoring video settings
    —–>Changing the V-Sync option will allow the Adaptive Resolution slider to move again
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David Lozada is an Italian/Latino New York City-based writer whose passions include music, anime, cosplay, movies, bike riding, video games, and just being an all-around nerd. He's always out and about, going to anime and gaming conventions alike across America and posting all of his shenanigans on social media for the world to see. If you bump into him, wherever he may be, don't be shy to say hello!