The latest issue of Weekly included an interview to Dissidia Final Fantasy Producer Ichiro Hazama and Director Takeo Kujiraoka, including an update on the status of the console port of the game.

Hazama-san mentioned that the game did not appear at the Final Fantasy 30th anniversary opening ceremony event in Tokyo because the console version is not ready to be revealed yet in a form that would meet the expectations of the fans.

According to Hazama-san, many fans expect a story mode in the console version of the game, and it's being worked on, even if the main part of the game will remain battle. In order to further enhance other factors, it will take some more time for the console version to come.

He also apologized since a year from the release of the arcade version the home console version still isn't ready, and we're entering the second year without a reveal, but he'll keep doing his best towards the goal.

Interestingly, Kujiraoka-san also hinted to possible plans for the game to make a worldwide eSports debut, even if nothing can be announced for now.

Funnily, the interviewer asked about an earlier mention by Kujiraoka-san about the possibility of implementing Team Ninja's "Soft Engine" (which is used in the Dead or Alive series to simulate the softness of certain body parts).

To that, Hazama-san wondered if the Soft Engine is really needed for the current line-up of characters, and Kujiraoka-san responded "Maybe for Kuja's butt?"

Dissidia Final Fantasy has been developed in collaboration between Team Ninja and Square Enix, and is currently available exclusively in Japan as an arcade game. It actually sparked a quite lively competitive scene locally, and game centers in major Japanese cities often host popular tournaments and competitions.

That said, at the heart of the system there isn't a standard arcade board, but a board based on PS4 technology, which should make the technical part of porting the game to consoles relatively easy.

Hopefully, we'll hear more about that soon, but for now all we can do is to wait and see.