Divinity: Original Sin Update Talks Stretch Goals, Music

By Giuseppe Nelva

April 6, 2013

Divinity: Original Sin is just short of its $400,000 funding goal with $349,776 gathered at the moment of this writing, and with 19 days still on the calendar it’s time to talk stretch goals.

Larian studio released a new update in which they explain what we can expect from the game if the funding overtakes the goal and then some, up to a maximum of a million dollars. You can see all the stretch goals listed in the nice diagram below.

 

Personally I’d love for the project to reach at least $800,000. Lofty? Maybe. But I always felt that companions add a much better degree of depth to a RPG, making it a lot more enjoyable by themselves. Would Baldur’s Gate be as fun without Minsc and Boo, or Jaheira calling us “oh omnipresent authority figure”? You tell me.

So I guess it’s time, if you still didn’t, to consider pledging your support to the game here, isn’t it?

In addition to the stretch goals we also got a lovely music sample straight from Composer Kirill Pokrovsky. It sounds lovely, and you can listen to it through the clip below.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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