Divinity: Original Sin Update Talks Stretch Goals, Music
Divinity: Original Sin is just short of its $400,000 funding goal with $349,776 gathered at the moment of this writing, and with 19 days still on the calendar it’s time to talk stretch goals.
Larian studio released a new update in which they explain what we can expect from the game if the funding overtakes the goal and then some, up to a maximum of a million dollars. You can see all the stretch goals listed in the nice diagram below.
Personally I’d love for the project to reach at least $800,000. Lofty? Maybe. But I always felt that companions add a much better degree of depth to a RPG, making it a lot more enjoyable by themselves. Would Baldur’s Gate be as fun without Minsc and Boo, or Jaheira calling us “oh omnipresent authority figure”? You tell me.
So I guess it’s time, if you still didn’t, to consider pledging your support to the game here, isn’t it?
In addition to the stretch goals we also got a lovely music sample straight from Composer Kirill Pokrovsky. It sounds lovely, and you can listen to it through the clip below.