Divinity: Original Sin Video Update Explains the Stretch Goals

By Giuseppe Nelva

April 21, 2013

Even if it’s Sunday the Kickstarter crowd doesn’t slow down, and we got a new update about Divinity: Original Sin, including a new video starring Sven Vincke as he elaborates on the stretch goals that still have to be reached.

As I think I mentioned before, my favorite stretch goal is the $800,000 one that will give personalities and quests to henchmen. I personally find companions to be one of the major sources of depth and enjoyment in RPG games, so I’d really like to see them receive a bit more attention.

Considering that the game has reached $584,347 in pledges and there are four days left, it’s not completely impossible even if it’ll be difficult. Want to help? You can do so here.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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