Tom Clancy’s The Division Is Getting a Massive Update

The Division is set to receive a massive, er, huge update from the development team over at Ubisoft Massive.

on January 22, 2017 2:16 AM

Ubisoft Massive has big plans for Tom Clancy’s The Division with their new free update, which was announced on the game’s blog. Though no firm date was revealed, the update is planned to launch alongside the recently announced Last Stand expansion.

While the upcoming Update 1.6 will bring some balancing tweaks to the online shooter, there are going to be some more sizable changes peppered throughout.

Here’s a summary of the additions being made to the Northern section of the map.

  • The Dark Zone has been expanded with three new areas, Dark Zone 7-9, north of Dark Zone 6 and Midtown East.

  • New Landmarks feature waves of enemies.

  • Landmarks award you with additional loot placed directly into your inventory.

  • Fast travel between Dark Zone checkpoints has become available.

Another new addition is the inclusion of the Contamination Events. These are random missions that occur about every hour and pit players against an elite group of Cleaners in the Dark Zone underground. Contamination levels are incredibly high so you’ll need to act quick to take out the enemies and get to safety.

Also, Dark Zone leaderboards will now be making their way into the game which track activities and stats on a monthly and weekly basis. These stats will be split into three different categories: PvP, PvE, and a combination of the two.

For those looking for a tougher challenge, Legendary difficulty is going to be added to a trio of missions. It’s going to be hard. Really, really hard. Check out a summary of the upcoming changes.

  • Legendary difficulty mode has been added to Times Square, WarrenGate Power Plant and Napalm Production Site and features new, powerful and smart enemies.

  • Legendary difficulty is the most challenging content in the game and is intended for organized groups.

  • Legendary difficulty rewards you with unique vanity items not available elsewhere in the game, on top of the regular rewards.

The new update is also going to make some changes to gear, especially named gear.

  • Named gear pieces and weapons are now called Exotics and have been given their own color in your inventory.

  • Exotic weapons all have their own unique talent. This change is retroactive.

  • Exotic weapon sets have been introduced.

  • Exotic Caches are available as a weekly reward from Legendary difficulty missions.

  • Alphabridge 4-piece bonus now shares the free talent from your weapons instead of all three.

  • Frontline’s 4-piece no longer removes the critical hit chance, instead it removes the effect of any mods you have applied to the shield.

  • The Reclaimer set focuses on the Support Station. Its 4-piece bonus activates all Support Station mods simultaneously. It no longer has an effect on consumables.

  • Tactician’s Authority’s buff only disappears after you use a skill.

  • A new Gear Set, SEEKR, has been added to the game.

The developers over at Ubisoft Massive have also noticed that the way their game handles armor and in-game skills is less than ideal. Their blog post outlines a series of changes that’ll effect both.

  • Armor has been removed as a major bonus and replaced with Health. Gear still comes with base armor and some talents will still give bonus armor.

  • Health and stamina are your primary means of toughness.

  • Current Health rolls have been turned into the new stat Resist All.

  • Resistances have become analogue instead of binary.

  • Diminishing returns have been added to status effects.

  • Other parts of the game have been rebalanced as a result, to make sure Time to Kill and Time to be Killed stay balanced.

  • Skill Power has been moved to a system similar to armor, where each new World Tier you reach will demand more Skill Power to reach the same effectiveness of your skills.

  • There’s a bigger difference in skill efficiency between low and high Skill Power builds.

  • Changes have been made to Sticky Bomb, First Aid and Shock Turret.

  • We’ve rebalanced Signature Skills and made it impossible to trigger a Signature Skill when you’re already suffering from its immunity debuff. Tactical link’s damage bonus has been lowered in PvP.

  • All changes are retroactive.

Changes are also hitting the game’s economy and in-game store. This doesn’t just effect making purchases but it also impacts the alterations and recalibrations you’ll make to your weapons.

  • Unlimited recalibration has been introduced. The price increases each time, capping out at five recalibrations.

  • Helping civilians reward Intel.

  • High End pistols in Survival no longer costs Division Tech.

  • Scavenger Box now scales with World Tier.

  • Some item prices have been tweaked.

Whew, a lot of things are going to change in the new update. While The Division was initially a flawed game with an iffy set of online features, it has evolved into a competent platform that really shows how much the developers care about their community.

If you’re looking into trying out these features they’ll be available on the game’s Public Test Server. We don’t have an official release date for this update but it’ll be available for download for free on PS4, Xbox One, and PC alongside the new expansion.

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