Double Fine Announces Amnesia Fortnight 2017 Winners

Double Fine Announces Amnesia Fortnight 2017 Winners

Earlier this month, publisher and developer Double Fine announced its annual Amnesia Fortnight game-jam nominees of over 25 games, which as of today has been narrowed down to four winners: Kiln, Darwin’s Dinner, The Gods Must be Hungry, Darwin’s dinner, and I Have No Idea What I’m Doing.

For those that don’t know, Amnesia Fortnight — aka the company’s prototype game-jam — is when Double Fine staff have a two-week break period from their regular jobs, and during this time they create and pitch new ideas for the studio’s next project.

On April 4-7, the public votes for its favorite game ideas to be prototyped (there were 25 different pitches to choose from). From here, during April 12-25 Double Fine prototypes of the four of the ideas (two from public votes, one picked by Double Fine’s team, and one picked by founder Tim Schaffer). These said four games — via prototypes — are offered up simultaneously  as a pay-what-you-want Humble Bundle.

Here are overviews of the four winners:


Kiln is a multiplayer, team-based brawler with a focus on creating unique player sculpted characters featuring crazy physics-based animation and destruction. In Kiln you play as a Mountain Spirit, supernatural beings forever at war on the summit. You’ll use an ancient pottery wheel to create warrior golems called Vessels, inhabiting them and enabling you to interact with the physical realm to do battle. Created during the match, extremely diverse character shapes and sizes are possible each exhibiting unique attributes and controls that leverage the possibilities in procedural animation. Collect resources to build larger and better equipped Vessels, advance into enemy territory, and enjoy the destruction of artisan pottery with Kiln!

The Gods Must be Hungry:

A 3D platformer where warrior chefs make giant meals to stop ravenous gods from eating the human race! Each level starts with a mad dash to gather ingredients around town and arrive at an arena before the god does. The better you are at platforming and chopping up food-based enemies, the better your ingredients will be. Inside the arena, you’ll prep and serve your culinary masterpiece as spectators look on in the world’s largest televised event. Guided by a panel of eccentric commentators, you’ll manage cook times in a twisted kitchen, arrange food and garnish on massive plates with portable, Splatoon-like cannons, and feed the beasts into an eternal food coma. It’s like a 3D “Burger Time” topped with a slice of “Attack on Titan” but as a completely over the top (and delicious) game show!

Darwin’s Dinner:

Darwin’s Dinner is a survival game where your actions shape the evolution of the creatures you eat. Explore the island to hunt a variety of species. There is genetic variation among the individuals of each species. After each foraging cycle, time advances to the next year and the remaining animals reproduce. The genes of those you ate will not be passed along to the new generation. Eat all of the slow bunnies this year? You may starve next year when the bunny population is quick to catch. Try to maintain the existing balance or reshape the species as you see fit. With careful food selection over the generations you can drastically change a species. Can you evolve a chicken into a ferocious dinosaur? Each playthrough is a chance to explore the possibilities as you find new ways to survive.

I Have No Idea What I’m Doing:

I Have No Idea What I’m Doing is a fast-paced VR party game where you need to rely on your friends outside VR to figure out who you are, where you are, and what the heck you’re supposed to be doing.

Each VR micro-game warps the you into a strange and befuddling situation for a short, timed challenge. Are you controlling a giant puppet head from inside? An octopus landing a plane? A baby president?

The fact is, you’ll have no idea what’s going on and you’ll need your friends outside VR to use clues they’re given to help you figure it out. Of course, they have no idea what’s happening either and the clock is ticking, so there’ll probably be a lot of yelling involved.

If you like your games to be surreal, social, and a little bit stupid, vote for I Have No Idea What I’m Doing.

It’s important to note that most of the prototypes won’t make it to a full commercial release, but some could, as titles like Hack ‘N’ Slash did in the past.