Double Fine Releases Second Interview With Massive Chalice’s Project Lead Brad Muir

on June 20, 2013 2:00 PM

Last week I posted the first part of three interviews with Massive Chalice‘s Project Lead Brad Muir that delved into his childhood, gaming background and what eventually led him to Double Fine. The most recent Kickstarter update has released his second interview entailing the development of his other works Psychonauts and BrĂ¼tal Legend, some mock reviews, his battle with depression, pitching video games, his experience at PAX and more.

Double Fine has also released some really cool concept artwork for Massive Chalice, courtesy of artists Derek Brand, Jeremy Natividad and Razmig Mavlian. All of the art is posted in the gallery below, along with the interview video (careful, it’s 38 minutes long). If you would like to support Massive Chalice, go here to contribute.

 /  Staff Writer
A Reviews Editor at DualShockers who is always looking to improve her writing and delve deeper into the industry. She is shamelessly in love with JRPGs and can easily rack up 100+ hours from level grinding alone. Even though she graduated from Hofstra University with a B.A. in Public Relations, her talent and wisdom (read: blind luck) landed her a job at DualShockers, where she continues to plot her escape by betraying their secrets for power and world domination.