DriveClub Dev: “PS4 Packs a Huge Amount of Graphical Grunt”, “No vistas Like This on This Generation Again”
DriveClub Game Director Col Rodgers is very confident in the quality of his work and in the power of the PS4, as he explained in an interview on Official Playstaton Magazine UK while talking about the beautiful vistas showcased in the game and the impressive draw distance we’ll be able to enjoy while playing:
Certainly my pet hate is having a lush vehicle and PS2-quality graphics behind it. I want people to be looking over after people press the Share button, walk past YouTube and say, ‘That’s real life.”
I can certainly think about a couple relevant examples of racing games with awesome cars and lackluster environments…but I’m digressing.
Rodgers also hinted at the fact that he wanted to make a game like DriveClub for a long time, but he simply couldn’t due to the hardware not being powerful enough:
Sometimes these ideas are ahead of their time, and it wasn’t until the stars aligned with the ecosystem of games moving on and the launch of hardware that was powerful enough to support it, that we found ourselves in a position to create Driveclub.
[PS4] packs a huge amount of graphical grunt. You’ll not see vistas like this on this generation again – actually, maybe in Driveclub 2.
Those are fighting words indeed, but I can’t really blame a developer for being passionate about is work. Do you think we’ll have to really wait for DriveClub 2 in order to see the same vistas again? Personally, I’m not so sure, especially considering the amount of extremely talented developers working on the console, but I guess we’ll just have to wait and see if he’s right, won’t we?