Driveclub Director Clarifies One Million Polygons Per Car Claim, Explains Assists and More
From all we’ve been given the chance to see so far, Driveclub looks fantastic, but at times misquotes might make it sound a little too fantastic, and Game Director Paul Rustchynsky, had to take care of one of those. He was quoted by CVG on a too-good-to-be-true claim that all cars in the game count over one million polygons, but he swiftly corrected the mistake on Twitter, clarifying the the cars only have about 250,000 polygons each.
We’ve always said quarter of a million on average. Who said 1 million?
CVG said 1 million I certainly didn’t ; )
I’m sure some thought that the additional time granted by the game’s delay caused the polygon count of its rides to quadruple, but unfortunately that simply isn’t the case. That said, the game’s supercars don’t really seem to need any more polygons to look awesome.
In addition to that, Rustchynsky also elaborated on what kind of driving assists we’ll find in the game, and surprisingly there won’t be many at all:
There is only one optional ‘assist’ in DRIVECLUB & thats a steering wheel assist to help out those new to racing wheels.
He then also promised that now that we’re past E3, the team is working on putting some videos together to show the weather effects, that so far we’ve only seen in beautiful (but static) screenshots. Finally, he clarified that the plans for DLC still haven’t been formalized, but an announcement will be made as soon as the team is ready.