Driveclub Director Talks About Car Handling, Reverse Tracks; “Exciting New Stuff” at E3

on June 6, 2014 3:46 PM

We’ll probably see quite a lot of Driveclub at E3, but to help us with the wait Game Director Paul Rustchynsky provided today a few more details about the game.

We’ve known that the handling of the cars in the game is a mix of arcade and simulation, but today Rustchynsky gave a more precise definition:

Its a careful balance between the underlying mechanical simulation of the real cars & our accessible handling dynamics.

Its slap bang in the middle of the two.

He also mentioned that the team isn’t done with polishing the driving model:

It handles great if that helps? ; ) And we’re still applying the final polish to it.

Rustchynsky also explained that while the 55 tracks included in the game don’t have mirrored versions, “most” can be driven backwards.

Not mirrored, but most can be driven in reverse.

If 55 tracks weren’t enough, that should add even more variety to the game. Lastly, Rustchynsky mentioned that we can expect “exciting new stuff” at E3:

I’m all ready for E3, and DRIVECLUB is too. Looking forward to showing off exciting new stuff : )

It’ll be interesting to see if Sony will really announce a beta at E3 like it has been rumored. One thing is for sure: I can’t wait to get my hands on some of the rides included in Driveclub.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.