Driveclub Trailer Confirmed in Game Running in Real Time, HQ version Coming; No Track Editor Planned

After the reveal of the new Driveclub trailer many wondered if it was actual in-game footage running in real time, and the newly appointed game director Paul Rustchynsky decided to shed some light on the issue.

Not only Rustchynsky confirmed that the trailer is in-game footage running in real time, but he also promised that a high quality feed for the trailer is being “sorted out” for those that don’t want to have their visual bliss held back by YouTube’s terrible quality.

In addition to this, “Rushy” (as apparently even his bosses call him) dashed the hope of the creatives among us, stating that no circuit editor will be included in the game.

While that’s unfortunate, considering the incredible level of detail we’ve seen in Driveclub’s environments, it would probably be hard to implement something like that. I can’t say I wouldn’t have loved to play around with those beautiful assets, though.


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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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