Driveclub Will Have Super-Fast Load Times: Many Tracks Load in Under 10 Seconds

By Giuseppe Nelva

August 14, 2014

One of the most widespread problems with driving games is that loading tracks normally takes very long. Evolution Studios took note of that issue and worked hard to get rid of it, as mentioned by Game Director Paul Rustchynsky during a behind-closed-doors presentation held today at Gamescom.

Rustchynsky told us that he doesn’t want players spend almost as much time loading the game as what they spend driving, and all tracks load under in under thirty seconds, with many that takes under ten seconds to load.

Considering the mediocre results achieved in this field by other racing games, this is definitely an outstanding technical achievement.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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