Driveclub’s Issues Proving “Challenging;” Compensation Options for Early Adopters Being Considered and More

on October 12, 2014 5:43 PM

We’re now on the 5th day after Driveclub‘s problematic release, and Evolution Studios is hard at work on the game, trying to solve the connectivity issues which have plagued it since launch. As usual, Game Director Paul Rustchynsky took to Twitter to address concerns and give more information to the fans, also admitting that the problems are proving challenging:

We have been working all weekend & we are making progress but its proving to be a challenging issue to address.

We’ve got the team working extremely hard trying to address the problems, we understand just how serious this is.

The studio is definitely taking the issue seriously, and Rustchynsky revealed that options to compensate early adopters are being considered, in response to a request from a fan.

We’re considering all of our options right now.

He also clarified what he meant yesterday with the issues being on the software side.

We’ve got no limits to the amount of servers or the quality of hardware, its purely down to the server code having some bugs.

Unfortunately, he still has no ETA for the release PlayStation Plus edition, but more details on progress in solving the issues have been promised for tomorrow.

Interestingly, Rustchynsky mentioned that the studio could look into adding a “prestige” style playthrough of the Tour after completing it, featuring higher difficulty. Evolution is also looking to rebalance collision penalties received when the AI bumps into the player.

Finally, he mentioned that an update on the availability of Photo Mode will come soon, and that he hopes that the audio profile for Sony’s wireless headset will be available in short order as well, as the studio provided all the necessary data.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.