Driveclub's Post-Launch Will Be Shaped by Players; Off-Road and Split Screen Possible; Photo Mode Detailed

By Giuseppe Nelva

August 14, 2014

Evolution Studios plans to continue supporting the upcoming PS4 exclusive Driveclub for a long time after launch, and today Community Manager Jamie Brayshaw and Game Director Paul Rustchynsky explained how in a behind-closed-doors presentation at Gamescom.

The plan is to keep improving and innovating on the game, and involve the community in that process letting their feedback shape the direction in which the game will evolve.

Weather is the first example of that, since it was vocally requested by the community itself.

There will be a feedback system similar to the one for PS4 and PS Vita, and evolution Studios also has a robust analytics system to see what is popular and what people like to do.

The team even had discussions about introducing off-road locations, even if as of now no work has been done on that. The engine is fully capable to simulate off road racing, so if the community wants it, it could be a possibility. Split-screen multiplayer is another element that could be considered if players really want it.

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Speaking of post-launch features, we learned that photo mode is going to be very deep. It will include all the the features it has in inFAMOUS: Second Son and The Last of Us Remastered, and possibly something more.

According to Rustchynsky Sony Computer Entertainment steered away from the traditional development processes with Driveclub. Instead of having the studio go through submitting document designs and setting them in stone, they simply told them “you have this amount of time and this budget to do what the community wants introduced in the game.”

It definitely seems like a great way to develop games, and while it might take a little longer, what I saw of the game today definitely leads me to think it’ll pay off in spades.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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