Driveclub’s Weather Wasn’t Announced Due to Forza Horizon 2’s Pressure; No Demo Planned and More

on June 11, 2014 4:04 PM

Yesterday Sony Computer Entertainment announced that Driveclub will get Rain and Snow effects with a post-launch patch, also showing some stunning screenshots. Some wondered if showing something that won’t come at release was somehow dictated by the necessity to counter the presence of similar weather effect on Playground games’ Forza Horizon 2, but Game Director Paul Rustchynsky firmly denied on Twitter when directly asked by a fan:

We’ve been planning to show it at E3 for a while. DRIVECLUB is a service & we’ll be adding lots of great stuff after launch.

Rustchynsky also promised that we’re going to see a video of the weather effects in action after E3:

We’ve been showing the press live demos of the DRIVECLUB weather in action. After E3 we’ll be putting together something for everyone to see.

As an added bonus, he also gave an interesting piece of insight on a rather small but interesting immersion feature, mentioning that spectators will actually be dressed in different ways according to the weather.

If you’d like to try out the game before buying it, you better have PlayStation Plus, because there are no plans in place for a demo:

There are no plans for a demo. But if you’re a PS+ subscriber you’ll be able to check out a huge proportion of the game!

Rustchynsky then mentioned that the rumored beta is indeed (at least for now) just a rumor.

We’ve made no official announcement, therefore it’s just a rumour.

He also gave us a glimpse on the rather lovely Driveclub official wheel, that debuted at E3.

Finally, Global Product Manager Chris Brown gave a small but rather detailed description of the damage effects we’ll see in the game.

We have multiple, and detailed levels of aesthetic damage on our cars (paint scrapes, dents, cracks in carbon fibre etc).

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.