Like every Sunday, it’s time to wrap up the week with my DualShockers Weekly column and bring you the five pieces of news that were the most popular among our readers. We worked very hard this week to provide with all the latest information regarding the 2016 edition of the Game Developers Conference in San Francisco. Many huge announcements were made during this 30th edition.
Is there anything that particularly pleased you or, on the contrary, that disappointed you? Feel free to let us know in the comment section.
Take your time and enjoy our five hottest stories this week:
.Hack is a very popular anime franchise and video game series that is sure to bring back good memories to any JRPG aficionado. Bandai Namco announced this week that the franchise will be making a comeback but… probably not in the way that most fans would have hoped. I’m not going to spoil you the surprise so you can just read about it in the article.
Many of you were wondering whether Sony Computer Entertainment would make an announcement or not about its upcoming PlayStation VR at this year’s GDC. Well, it looks like your wish came true. Sony finally released more information regarding the price and the release window of its PS4 virtual reality headset. Make sure to read the article to get a look at the trailer and get more detailed information.
Are you excited about the upcoming third-person shooter game Crackdown 3 on Xbox One ? Well, look no further. Community Manager Kieffer Bryant shared this week on the official forums some new impressive screenshots featuring what appears to be a weapon and… facial hair. If you are interested about the game’s art direction, make sure to check the article out.
During the Game Developers Conference 2016 in San Francisco, Microsoft held a panel in which Head of Xbox Advanced Technology Group Jason Ronald further explained what the future of game development will look like on both Xbox One and Windows. As we attended the full conference, you can read our very own recap and watch all the slides of the presentation in the article.
Naughty Dog Artists Bradford Smith and Rogelio Olguin hosted a panel at Game Developers Conference 2016 regarding their work on Uncharted 4: A Thief’s End using the Substance design toolset. They shared a lot of information on how they managed to make the game look this stunning as well as several screenshots of environments. You can find our full recap, including the presentation’s slides, in the article. If you are interested about video game creation or just want to see more of the game’s beauty, it’s definitely worth a look.