Dungeons And Destiny Brings Guardians And The Exo to D&D 5E
There's a new way to experience the world of Destiny with Dungeons & Destiny, a massive homebrew for D&D 5E
One of the best things about Dungeons And Dragons is how easy it is to bend the massively popular tabletop RPG’s systems to your liking. The system’s adaptability to any environment, fantasy or otherwise, makes it more than popular for different homebrewed campaigns and mechanics. One new homebrew is taking D&D 5E‘s systems and running though, adding numerous new races, classes and creatures for players to tinker with in their own campaigns. This massive overhaul combines the fantastical world of D&D with Destiny, for a project aptly titled Dungeons And Destiny.
Outside of adding in new content, D&D 5E players should feel comfortable hopping right into a game of Dungeons And Destiny. The homebrew keeps all the basic dice mechanics of D&D 5E, down to its heavy use of the D20. In terms of new content though, players can look forward to finding nine new classes, each based on one of the subclasses from Destiny and Destiny 2. For the DMs that don’t want to run a game in the same world as Destiny, all the separate parts of this homebrew are compatible with D&D 5E‘s rules. The option is totally there to bring a Destiny Stormcaller into your next campaign.
Dungeons And Destiny is still being worked on, but already comes with a ton of available resources. An over 100-page long player’s guidebook is available, detailing all of the different enemies, abilities, equipment and concepts from the Destiny games being brought to tabletop. The game also comes with what it calls an “Architect’s guide,” the Dungeons & Destiny equivalent of the DM’s handbook. For those looking to hop right into a game of Dungeons & Destiny, a module is offered along with the rest of the game’s public release material. Everything you need to start a campaign can be found on the project’s website here.