E3 2011: Microsoft’s Tomb Raider Demo Impressions
I went out on a limb and said that the new trailer for the Tomb Raider reboot looked pretty amazing, and, for the most part, that carries over to the demo that was just shown off at Microsoft’s E3 press conference. The demo started with Lara, after the shipwreck we see in the trailer, strung up by the feet on the ceiling of a cave. Naturally, you can swing her back and forth to break free from the restraints, which drops her to the ground. A heart-wrenching scream is let out as she lands, being stabbed through with a piece of shrapnel.
The first thing I really noticed is the voice acting. I think it’s really good, because it’s done in such a way that it accentuates how dire her situation is. As she continues on, and moves throughout the cavern, escaping one obstical after another, she has a constant running dialog with herself that is reminiscent of humans in such dire situations, and I really like that. Although, it may get old after a while, with her moaning and gasping with every action she takes.
The water-filled tunnel makes the entire experience look like a feature film. The camera movement and framing is pretty sweet looking. There are also a lot of standard platforming elements shown off, which aren’t really new or unique, but that comes with the territory, right?
All in all, I still think this is shaping up to be a pretty sweet reboot of a storied franchise. If the entire game pans out this well, I think it might turn out to be some kind of hit. But, again, this is just a few minutes from the beginning of Tomb Raider, which won’t see a full released until Fall 2012. At the end of it all, there’s nothing special being added to this title to support Kinect, like other big franchises, it was just kind of “there”. But, frankly, I’m glad it was, it at least broke up the constant Kinect orgy that this whole conference is turning into.