E3 2012: Hands On: Metal Gear Rising: Revengeance
At Konami’s booth there was no bigger title on hand than the Platinum Games developed Metal Gear Rising: Revengeance. As a die-hard Metal Gear fan, for weeks leading up to E3 I wondered whether or not I would even enjoy such a drastic change of pace for the series. After my 15-minute demo hands on demo, I can definitely say that my interest has now officially piqued.
Considering that it was such a short demo, it was mainly focused on gameplay to give players a taste of what’s to be expected. Normally I like a little story in my previews, but if we know anything about the Metal Gear series it’s that they’re never shallow in that department, so the fact that there wasn’t too much shared in this demo didn’t worry me too much. The demo opened with a quick VR simulation, where I was able to hack and slash various enemy cardboard cutouts in order to get familiar with Risings core play mechanic. That mechanic being the ability to cut everything!
Most of the slicing and dicing found in Rising is mapped to the controller’s face buttons. Once you’ve dealt enough damage to stun your enemy (or enemies), you can then slow down the action for some more focused (and absolutely brutal) attacks. Holding down the left trigger allows you to lock on to your nearest enemy, with their vulnerable points highlighted. Hit that spot and you’ve got yourself an instantly gratifying and over-the-top kill.
The short segment that I played didn’t over complicate things either. It was simply go here and secure something while killing a ton of guys along your way. Enemies are made visible through a radar and part of the heads up display is constantly pointing you in the right direction.
Towards the end of the demo, I found myself at the business end of a metal gear Gekko surrounded by even more infantry. In between fighting the gear and the soldiers, I was able to transition seamlessly from enemy to enemy, and that’s the biggest part that differentiates this title from others that we’ve seen from Platinum Games in the past. Raiden bounces around the screen with so much ease that it makes every altercation entertaining. To top it all off, once the Gekko is stunned, you have the chance to break into a vicious God of War style quick time event.
I have to say that after playing Metal Gear Solid 4 back when it released and watching Raiden pull off all of those cool moves during his fight with Vamp, I always thought about how bad ass it would be if you were able to actually play it, I just didn’t know how it would be pulled off. Now that I’ve had some short but very sweet hands on time with Metal Gear Rising: Revengeance, I can tell that its creators tried to replicate exactly that and it feels like they’ve nailed it. I’m looking forward to this one with high hopes, so high that I may just finally let Raiden off the hook.