E3 2012: Lead Designer Ricardo Bare Tells Us What Makes Dishonored Unlike Anything You’ve Played

on June 19, 2012 10:00 AM

At the Bethesda booth at this year’s E3, the one title that stood out from the rest of the pack was Dishonored. This steampunk inspired adventure has been drawing comparisons to every great title that has come before it in this current console generation. However, after chatting with it’s lead designer Ricardo Bare, it’s easy to see that Dishonored is unlike anything we’ve previously played. Check out the full interview below.

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Joel Taveras is one of the founding members of DualShockers. He hails from New York City where he lives with his wife and two sons. During his tenure with the site, he's held every position from news writer to community manager to editor in chief. Currently he manages the behind the scenes and day-to-day operations at the publication.