E3 2013: Kazunori Yamauchi: Gran Turismo 6 on PS4 Won’t Come Too Late, or Too Early; Closing the Gap Between Real and Virtual
Gran Turismo’s loving father Kazunori Yamauchi went on record in the past expressing interest about developing a PS4 version of the upcoming Gran Turismo 6. Of course the question many are asking themselves is “When?”
Yakauchi-san answered that question today as part of an interview on the Japanese gaming site 4Gamer, even if he wasn’t as precise as the interviewer probably hoped:
A lot of people are waiting for Gran Turismo 6 to be released on PS3, but the title is going to grow gradually with updates. When players will have consumed it fully, the PS4 version will appear naturally. It won’t come too Late, or too early
When asked what he thinks about the PS4, he was surpisingly grounded:
I think it’s a good and neutral (Editor’s note: he actually used the term “Neutral” in English) machine. Since the hardware is well balanced, all I have to do is to make the software happen.
He also shared a few other interesting tidbits of information, like the fact that one of the reasons why he continues to work on the series is that he has been working with the same people for nearly twenty years. People are growing, but the core members of the team haven’t changed. A sense of family has been created between them, and that spurs him to continue in his mission.
The conclusion of the interview was definitely promising for the future of the series:
We believe that we won’t only close the gap between real and virtual, but we’ll affect real life. I would like to contributing in changing it. I think, before the launch of Gran Turismo 6, we’ll have the opportunity to talk about it several times. When that’ll happen I want to show gradually the interesting projects we have: “the boundary between real and virtual” is a major theme for GT6.
Having followed Yamauchi-san’s work for quite a while, I don’t think he’s joking.