EA Canada Working on a "Next Gen Open World Action Game" With "Visceral, Fast and Fun" Combat

By Giuseppe Nelva

August 19, 2013

EA Canada posted an interesting recruitment ad looking for a Lead Combat Designer that would work oa quite obviously not yet announced “next gen open world action game”.

Here are a few excerpts from the ad, describing the game in quite some detail:

EA Canada is looking for an experienced Lead Combat Designer to help define and deliver on the vision for a major new next gen open world action game. As Lead Combat Designer, you will be responsible for working with the Lead Gameplay Designer to establish clear goals for the core mechanics team and guiding them towards high quality execution.

Work closely with the Game Director and leads to develop a combat system that feels visceral, fast, and fun.

Work with art, engineering and gameplay leads to define and implement a wide range of unique and memorable weapons, enemies and player abilities.

Demonstrated ability to design and finalize gameplay systems related to third/first person combat.

If you’re interested in the position, or you simply want to do some speculation, you can check out the full recruitment ad.

In the meanwhile I’ll try very hard to wrap my head around the idea of the developer of sports series like NHL and FIFA working on a “third/first person” “next gen open world action game” with” visceral, fast and fun” combat and “memorable weapons, enemies and player abilities”. I might be wrong, but the last action combat title they worked on should be Marvel Nemesis: Rise of the Imperfects released back in 2005.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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