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EA "Very Happy" With BioWare; New Game's Delay Unrelated to Mass Effect Andromeda's Performance

Electronic Arts pledges its support and satisfaction for BioWare, clarifying that the delay of the studio's new action IP isn't connected with the performance of Mass Effect Andromeda.

May 9, 2017

During Electronic Arts’ quarterly conference call for investors and analysts, Chief Executive Officer Andrew Wilson talked about the reception of Mass Effect Andromeda, and the current situation at BioWare.

Wilson mentioned that Mass Effect Andromeda is an interesting title and was in development for a really long time, representing a lot of the great things that BioWare is known for, including story, size, depth, breadth, and imagination. While the aggregate review scores received by the game were lower than EA would have liked, there were still over 100 reviewers who scored the game eight or more.

According to Wilson, the fanbase of the series is very passionate and looking for very particular things, and many players found exactly what they were looking for, while some did not. That being said, EA believes that Mass Effect Andromeda is a rich, deep experience, and celebrates what makes the franchise great, including “wonderful, beautiful, deep and rich worlds, amazing combat and amazing fast-paced multiplayer.”

The publisher is very happy with how BioWare is treating Mass Effect, and its expectations for the franchise are “still strong” for the future.

Wilson also clarified that the choice to delay BioWare’s new IP to fiscal year 2019 is completely unrelated to Mass Effect Andromeda’s performance.

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The reason for that is that Electronic Arts has its own creative process that puts the focus on creativity and pioneering. Innovation in games is important now more than ever, and as a leader in the industry, EA sees innovating as a responsibility.

As part of that creative process, the publisher recognized that there was “so much more opportunity in a connected network social world” to do some things with the new BioWare action game that have never been done before, and that no one else is going to do any time soon. On the other hand, Wilson thinks that his company can achieve those things thanks to its network, its scale and its cross-platform presence. Due to that, they opted to give the team some more time to deliver that innovation, as they believe that players are looking for the kind of elements that BioWare is putting into its game.

Wilson concluded by reiterating that EA is very happy with BioWare, and that the studio will continue to support Mass Effect, while its new team is doing “amazing things” on the new game, and we’ll hear more about those in the coming months.

If you’re curious about Electronic Arts’ quarterly results, you can find the most relevant points here.

If you want to express your own opinion on Mass Effect Andromeda, don’t forget to take part in our survey and let us know what you think of BioWare’s latest RPG.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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