EA’s Jade Raymond Gives Updates on Projects at Motive and Visceral Games; EA Motive Now at 65 Employees
With titles like Battlefield 1, Titanfall 2, and numerous other releases (both big and small) on the horizon, word on projects coming from some of EA’s other divisions has been relatively light, though EA group general manager Jade Raymond (of EA Motive and Visceral Games) has shared some small updates for each studio heading into E3.
Coming just before E3 (and EA’s own “EA Play” event during the convention), Raymond shared some updates in an EA blog post regarding EA Motive and Visceral Games, following her employment at EA last year. Since then, EA Motive launched last July and has grown to a team of “65 industry veterans,” with the company continuing to add new team members each week and seeking more to join.
Raymond also added that EA Motive is “beginning our journey with a Star Wars game” as has been previously announced, while the studio is also “exploring ideas for our original IP,” which has not been officially announced or revealed at this time.
Raymond also explained that the team at Visceral Games “is forging ahead into an exciting phase of development,” as the studio is currently at work on an additional Star Wars title headed by Amy Hennig, formerly from Naughty Dog and having worked on the Jak & Daxter and Uncharted series. She explained that “seeing Amy Hennig lead this team through the creative process has been incredible,” adding that “she’s collaborating with the creative leaders at Lucasfilm to tell a new, authentic Star Wars story.”
Specific details of either title still haven’t quite come out publicly just yet, though Raymond concluded that “we’ll be super excited to share more updates in the months ahead” regarding the new projects from EA Motive and Visceral Games, hopefully beginning with this month’s E3 2016.