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Eiji Aonuma Wants to Cut Back on Tutorials in The New Legend of Zelda Wii U Game

June 17, 2014

Eiji Aonuma (The man incharge of the Legend of Zelda franchise) recently had an interview with Kotaku. He expressed his concerns about the use of tutorials in Skyward Sword being too much of an overload for some players. He goes on to say that he wanted everyone who played the game to understand it, however he says that he plans to pull back on that with future titles. 

Hopefully this kind of thinking leads to even more diverse gameplay experiences in the series moving forward, as this isn’t the first time that we’ve seen Aonuma express these concerns. Three months ago he had this to say to the Official Nintedo Magazine:

The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible. We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.

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Fabian Ortiz

One of the few Anime Nerds that won't scare you off during a conversation. A gamer that is, and has always been open to trying new experiences regardless of the resolution or company behind the game. You may think that you enjoy fighters, but this guy has played them all & still spends his time looking for more. Whether he's fighting pink stretchy aliens as Goku, battling reanimated ninjas as Naruto, or warding off swarms of hollowed soldiers as the Chosen Undead, this gamer loves to take the role of the hero in any genre.

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