Elder Scrolls V: Skyrim Could Have Been on Next-Gen Consoles
November 11, 2011 will most likely be the day that the world doesn’t hear from RPG fans for weeks. That is the date when Elder Scrolls V is released to the general public for the PS3, 360, and PC. However, at the start of Skyrim’s development that initially wasn’t the plan. When the team over at Bethesda started their work, on Elder Scrolls V: Skyrim, they considered making the title for the next generation of consoles that would monotonously be named the PS4 and Xbox 720. The reason that the Bethesda team decided to make the fifth Elder Scrolls title on the current generation of consoles was the fact that Bethesda could still accomplish a lot on the PS3 and 360 according to the game’s director, Todd Howard.
In an interview with GTTV, Mr. Howard was asked about the upcoming Elder Scrolls’ improved graphics and how they were made. In his answer he exclaimed that they started from scratch and didn’t mod or tweak Oblivion’s engine. From that standpoint the Bethesda team then thought why not start developing for the next set of consoles.
“Maybe we should wait for the next console cycle.”
To the luck or discouragement of Elder Scroll fans…Mr. Howard and crew decided against it stating that when they finished Fallout 3, they had so many things that could still be accomplished on the hardware that is still out. Can you say awesomeness will soon be upon us?
This is a pretty neat tidbit of information but read in between the lines of the statements made by Todd. He and the Bethesda team apparently had the option to develop for Sony and Microsoft’s next system. Does this semi-confirm that the “PS4” and “Xbox 720” are in the process of being manufactured?