Electronic Arts just announced with a press release that the publisher has reached an agreement to purchase Titanfall developer Respawn Entertainment.
The press release also mentions that the studio currently has a new Titanfall game in development, on top of a VR experience, and a Star Wars action game, which is led by God of War 3 Creative Director Stig Asmussen.
Accompanying the announcement was a comment by Electronic Arts Chief Executive Officer Andrew Wilson, promising “even more amazing things in the future.”
“We’ve seen firsthand the world-class caliber of Respawn as a development studio with incredible vision, deep talent and an inspiring creative mindset. Our longtime partnership is grounded in a shared desire to push the boundaries and deliver extraordinary and innovative new experiences for players around the world. Together, we’ve brought this to life in the Titanfall franchise, and now with the Respawn team joining EA, we have exciting plans to accomplish even more amazing things in the future.”
Respawn Entertainment Chief Executive Officer Vince Zampella also commented, mentioning that the studio is retaining its culture and creative freedom.
“We started Respawn with the goal to create a studio with some of the best talent in the industry, and to be a top developer of innovative games. We felt that now was the time to join an industry leader that brings the resources and support we need for long term success, while still keeping our culture and creative freedom. EA has been a great partner over the years with Titanfalland Titanfall 2, and we’re excited to combine our strengths. This is a great next step for Respawn, EA, and our players.”
Electronic Arts will pay $151 million in cash up front, $164 million in long-term in stock to employees over four years, and additional bonuses for up to $140 million depending on the achievement of undisclosed performance milestones by the end of the calendar year 2022.
At the moment, that’s all we know, but looks like the relatively sluggish commercial performance of Titanfall 2 (most would say it’s EA’s own fault anyway), did not damage the publisher’s opinion on the opinion on the potential held by its developer.