Today Electronic Arts released its financial results for the third quarter of the fiscal year 2018 (related to the period between October 1st and December 31st, 2017).

You can check out the figures (in million dollars) in the table below. The publisher registered a net loss during the quarter of 186 million dollars.

Chief Executive Officer Andrew Wilson accompanied the press release with a statement.

"Players enjoyed hundreds of millions of hours in our games across console, mobile and PC during the holiday quarter, and we’re thrilled to see our titles driving excitement for more fans around the world, We’re expanding the reach of our top franchises across more geographies, our competitions are growing in participation and viewership, and we’re continuing to grow our network with more amazing games and content coming this quarter and beyond.”

A second statement was also provided by Chief Financial Officer Blake Jorgensen.

"Our diversity in portfolio, platforms, geographies, and business models is the foundation of a robust business that enables us to deliver dependable cash flow. Through the fourth quarter and fiscal 2019, we’ll be launching games across five different genres, on three different platforms, and to players around the world. We expect growth in full-game downloads, subscriptions, extra content, and in our mobile business."

The press release also included a few highlights underlining key achievements for the publisher in the past quarter. Electronic Arts boasts a 18% increase year-on-year of overall sales (net bookings) in the past twelve months, 42 million players on the FIFA franchise on consoles, and 25 million unique players for Battlefield 1 since launch.

There isn't much for Star Wars: Battlefront II, besides the mention that "nearly" 70% of players tried out the single-player campaign. The conspicuous lack of any mention of sales probably means that there isn't much to share in terms of positive data, but we'll possibly hear more in the following earnings call that will be hosted later today.

Earlier last year, Electronic Arts removed microtransactions from the game but mentioned that it would have no impact on its financial outlook.

  • Digital net bookings for the trailing twelve months was a record $3.375 billion, up 18% year-over-year, and represents 67% of total net bookings for the same period.
  • The FIFA community grew to nearly 42 million players, on console alone, during the calendar year.
  • FIFA Mobile added 26 million players to its total player base in the quarter.
  • FIFA Ultimate Team™ player base grew 12% year-over-year, from launch to the end of the quarter.
  • In Star Wars™ Battlefront™ II, nearly 70% of players engaged in the single-player campaign.
  • Battlefield™ 1 now has more than 25 million unique players life to date.
  • The Sims™ 4 player base grew more than 35% year-over-year and delivered the highest-performing expansion pack to date during the quarter.
  • The Madden Challenge entertainment special on The CW Network was the #1 esports television broadcast in the U.S. for 2017.

We also get a look at the outlook for the full fiscal year, which will end on March 31st, 2018.

Below you see the table on the same subject shared back in October for the sake of comparison. Electronic Arts increased its prediction for digital net revenue but decreased that for packaged sales. The prediction for net income was also decreased.