Electronic Arts Comments on the Possibility of PS4 Neo and Xbox One.5 Announcements: "Not Afraid"

During Electronic Arts’ quarterly financial call, Chief Financial Officer Blake Jorgensen talked about the company’s point of view on the perspective of a mid-generation upgrade to the PS4 and Xbox One (basically, the rumored PS4 Neo and Xbox One.5 or however they might be called).

Jorgensen explained that first parties are realizing that the compatibility issue across consoles is an important issue for consumers, and Microsoft has shown that with its drive for backward compatibility. He feels that this issue is going to be an important part of a mid-cycle upgrade if there will be one, removing a lot of the risks normally associated with new console cycles.

That said, Electronic Arts “doesn’t spend a lot of time worrying about it,” because the risk of not being able to smoothly move to development for whatever new technology that gets released  is minimized by the fact that the company is moving towards using one single engine — the Frostbite — and that can be ported to whatever platform evolves or gets upgraded.

Also, the company’s business model is “so much more diverse now” than it has been historically, that the notion of console cycles becomes “somewhat irrelevant” to the ability to generate cash flow and revenue.

Last, but not least, Jorgensen mentioned that the company is interested in seeing what Microsoft and Sony come out with, and if they make announcements at E3 or some time this year, but they’re excited for the continued growth of the business and they’re not afraid of console cycle changes.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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