Electronic Arts Still #1 Publisher for PS4 and Xbox One; Posts Revenue Breakdown by Platform
At the closure of the New York Stock Exchange, Electronic Arts posted its financial results for the third quarter of fiscal year 2015, showing positive results across the board and expressing satisfaction for a solid quarter.
CEO Andrew Wilson accompanied the press release with a comment:
Electronic Arts delivered amazing experiences to our players in Q3, from the award-winning Dragon Age: Inquisition to SimCity BuildIt to our live services for FIFA, Madden NFL and more. Great execution with our leading IP, new mobile hits and continued strength in our catalogue of top games and services were the foundation for an excellent performance in Q3.
Chief Financial Officer Blake Jorgensen also commented:
EA has driven another quarter of record-breaking financials. Our ongoing digital transformation, including live services like EA SPORTS Ultimate Team, coupled with ongoing cost discipline, enables us to deliver consistent cash flow and earnings growth.
We also learn a few relevant points:
- Calendar year 2014 EA was the #1 publisher on PlayStation®4 and Xbox One consoles in the world, driven by the success of Dragon Age™: Inquisition, FIFA 15, NHL®15, Madden NFL 15, EA SPORTSTM UFC®, TitanfallTM, Battlefield 4TM, and FIFA 14.
- SimCity™ BuildIt just launched in December and has already achieved 22 million downloads to date and has reached the top 5 iOS game downloads in more than 100 countries.
- Dragon Age: Inquisition captivated fans and critics worldwide and it quickly became the most successful launch in BioWare™ history in addition to being named to more than 200 “Game of the Year” lists. The single player campaign alone has been enjoyed for more than 113 million hours.
- Monthly active users for EA’s mobile titles averaged more than 160 million in Q3.
- EA’s mobile sports games continue to engage players, with Madden NFL Mobile and FIFA 15 Ultimate Team™ together averaging 45% more monthly active players through Q3 compared to our previous iterations in the same period last year.
The growth of the EA business is illustrated by the following graph, showing how every financial aspect is on the raise.
The publisher also released a revenue breakdown by platform (even if they group different generations together, IE: PS4 with Xbox One and PS3 and Xbox 360). Further slides are dedicated to digital revenue only, grouping PC vs Consoles vs Mobile. It’s easy to notice that extra content (basically DLC) take the lion’s share of the revenue from digital purchases.
Completing the picture, we get a list of the games coming in this fiscal year (ending on March 31st). The only one left is Battlefield: Hardline, which will come on MArch 17th.
Finally, Electronic Arts also released its predictions for its financial results in the fourth quarter and for the full fiscal year 2015.