Electronic Arts Revenue for PS4 and Xbox One Massively Increases YoY; Last Gen Almost Halved

By Giuseppe Nelva

May 5, 2015

With the release of the last quarter’s Electronic Arts’ financial results, we also get an interesting detail about the split between old and new generation of consoles.

As you can see in the table below, the net revenue for PS4 and Xbox One massively increased (by 172%) since the same quarter last year, while the revenue for Xbox 360 and PS3 has almost halved.

Revenue for other consoles is basically zero, while PC and browser games still bring in quite a nice chunk of change, but deflate slightly, and mobile games increase by 18%,  but still don’t earn nearly as much as consoles or even PC.

Interestingly, the revenue split by region shows that revenue in North America increased by 11%, while the rest of the world brings in only a 1% increase.

DLC and expansions are also shown as a big revenue source for Electronic Arts, amounting to about half of the revenue for packaged goods (that drop by 10% year over year), and twice as much the revenue from full game downloads.Electronic Arts, PS4, Xbox One

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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