Electronic Arts Sponsors Return of Austin Game Conference this September

on April 5, 2016 1:44 PM

Austin Game Conference used to be a rather relevant event for online game developers, but it has been on hiatus since 2012. Today the organizers of the event announced with a press release that it’s returning this year with Electronic Arts as a sponsor.

The conference will be held at the Austin Convention Center on September 21st and 22nd. This year the event also presents “Running Live: Game Development Evolved,” offering “critical insight into the development of live, participatory games with real-time engagement between developers, players and spectators.”

The event offers a trade show floor, conference tracks including design, business/production/live, virtual reality/augmented reality (VR/AR) and audience participation (streaming and eSports) and is expected to attract about 1,000 participants, speakers and sponsors.

Austin Game Conference Executive Director Christopher Sherman offered a comment:

“With the help of a cross-section of the development community, we’re off to a tremendous start in programming Austin Game Conference 2016 as the preeminent event for professionals in all phases of live, online game development. Whether you’re already pushing the envelope or eager to begin engineering, programming and designing leading-edge games – particularly always-on, run-live, play-live games – and crave new ideas and from innovators, technology vanguard and creative masters, the Austin Game Conference is for you.”

The advisory board for the conference has also been announced:

  • Kathy Astromoff, VP of Developer Success, Twitch
  • J. Allen Brack, Executive Producer and SVP, Blizzard Entertainment
  • Raph Koster, Independent Designer and Consultant
  • Chris Mancil, Director, Global Community & Influencers, Electronic Arts
  • Finn Staber, Programmer/Designer, Portalarium
  • Paul Stephanouk, Design Director, Boss Fight Entertainment
  • Gordon Walton, President, Art & Craft Entertainment, Inc
  • Rich Weil, SVP Global Operations, ModSquad
  • Rich Vogel, Executive Producer/President, BattleCry Studios, a division of Bethesda Softworks
 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.