Epic Games Paid More Than $10 Million for Control's PC Exclusivity
The recently released financial report delves into Control's revenue and reveals that Epic Games provided the title with its highest revenue.
According to a new financial report from Digital Bros., the parent company of Control publisher 505 Games, they disclosed that they received a payment of 9.49 million Euros — or about $10.5 million — from Epic Games in order to secure the game’s exclusivity for the PC market. The translation comes from Niko Partners analyst Daniel Ahmad:
Yep. The payment from Epic was 100% for Control and was for the exclusivity deal. There was no payment from Sony or Microsoft.
Unclear if there were any other strings attached to the payment, other than exclusivity ofc. https://t.co/5BbHuiuA3n
— Daniel Ahmad (@ZhugeEX) September 20, 2019
The report in general revealed the total payout from various digital platforms over the previous fiscal year, with Epic Games revenue as the largest amount.
It seems that the payment from Epic was fully for Control and that there was no payment from Sony or Microsoft. And as confirmed by the report itself, Control‘s earnings come directly from the Epic Games Store, the digital marketplace that requested said game’s exclusivity:
It's in the first paragraph in the screenshot pic.twitter.com/70K7e9LvoB
— Danilo (@Zaimokuza33) September 20, 2019
According to GamesIndustry.biz “a number of other developers of varying sizes have hinted at generous Epic Games store exclusivity deals, though this is the first specific number that’s been shared from any company.” It is important to note that the revenue from the exclusivity deal is being counted as separate from the revenue from actual sales.
In a new interview with OnlySP, Control‘s narrative designer Brooke Maggs discusses having a female protagonist in the game. Maggs comments on the upcoming DLC and says it’ll tie up some loose ends from the ending. In recent news, the title received various bugs fixes in addition to improved stability across all platforms. Frame rate specifically has also been said to have been optimized.