Epic Games Shows Tech for “Next-Gen Digital Humans” and Impressive DXR Raytracing Demo at GDC

Epic Games showcased some really impressive performance capture tech alongside real-time raytracing applied to reflection at GDC in San Francisco.

on March 21, 2018 2:08 PM

Developers from all over the world are showing new tech at Game Developers Conference in San Francisco, and Epic Games just joined the party at its own panel, showcasing some rather impressive technology.

First of all, the developers of Unreal Engine showcased technology to create “next-generation digital human” in partnership with 3Lateral, Cubic Motion, Tencent, and Vicon. We get to see “Siren,” based on the likeness of Chinese actress Bingjie Jiang, and an extremely expressive performance by Andy Serkis.

This appears to be a step forward compared to the current performance capture tech.

On top of this, Epic is also dabbling in real-time raytracing using the recently-announced DXR framework by Microsoft and Nvidia’s RTX technology, showcasing an impressive Star Wars-themed demo focusing on real-time reflections. This is interesting especially because this kind of reflections are one of the most interesting features that Raytracing can bring to games in the not-too-far future.

You can check out the videos below, and see if you start feeling the next generation approaching.






 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.