Epic Games Is Working on Six Different Titles to Return to Its Roots
With the projects currently in development, Epic's goal is to further cultivate its relationship with gamers and to make exciting, new titles that depend on consumer feedback.
In an interview with VentureBeat, Epic Games’ Creative Director Donald Mustard revealed what the games developer has in the works right now.
First off, there’s Paragon, the free-to-play online arena title for PlayStation 4 and PC. Back in November, the game was at about 650,000 players. Now, the game boasts 800,000. According to Mustard, that momentum is expected to continue.
“We’re very encouraged. The numbers are growing every month. It will go gold at some point. It has given us some amazing learnings.”
In a similar way, Epic continues to work with the modding community for its newest iteration of Unreal Tournament, which is also free on PC.
Also in the works is a title being made in collaboration with J.J. Abrams’ Bad Robot production company. The game is called Spyjinx and will be a mobile title. Little else is known about the game, but Mustard assured that more information could be expected “later this year.”
Mustard went on to talk about Fortnite, a PC title in which the focus is a combination of shooting, building, and exploring. More information will apparently be divulged later in 2017.
Based on Saturday morning cartoons from the 80’s, Battle Breakers is a tactical RPG that allows players to collect hundreds of sci-fi/fantasy creatures to battle with. It is currently in a soft launch on mobile platforms and PC.
Finally, Mustard made mention of Epic’s Oculus Rift/Touch title, Robo Recall, which Oculus has funded. Mustard says the team’s goal is to create a VR title that only feels possible on such a platform.
“It’s a full-featured VR game that wouldn’t have been possible without our partnership with Oculus. We want to make a game that makes you feel like you are in the Matrix.”
Epic CEO, Tim Sweeney was also in the interview. He added that all of these projects are part of Epic’s mission to become more in-tune with the gaming community rather than be beholden to publishers.
“We are determined to go back to our roots and go directly to users without publisher relationships. The friction that is there. It’s so much better to operate a game live and change it in response to consumer feedback. Paragon has changed so much in response. It’s a continual dialogue. It’s like going back to the days when we first started. That’s what Epic is all about.”